OctaneRender® for 3ds max® v3.08 - 5.06 [OBSOLETE]

Forums: OctaneRender® for 3ds max® v3.08 - 5.06 [OBSOLETE]
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Re: OctaneRender® for 3ds max® v3.08 - 5.06

Postby neonZorglub » Thu Apr 26, 2018 5:07 am

neonZorglub Thu Apr 26, 2018 5:07 am
coilbook wrote:Hi PHoenix 3.10.01 liquid particles like splash and foam still dont work with octane 3.08 . Scene attached
please fix it is getting annoying switching back and forth from 3.07 to 3.08 and switching phoenix all the time.


Hi Coilbook,
Thanks for your scene. I think I found the issue with the particles not being rendered :
When 3dsmax starts, it seems to not always call Octane when all plugins are loaded, so it could miss the detection of Phoenix FD.. I got different behavior with Phoenix for VRay and Phoenix for scanline ..
This should be fixed in the new release, 3.08 - 5.07..

Note that I also added some check / information for Phoenix volume channels, that can be useful to better understand issues with volume settings..

I'll have a look at the performance issues..
Thanks
neonZorglub
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Re: OctaneRender® for 3ds max® v3.08 - 5.06

Postby neonZorglub » Thu Apr 26, 2018 5:09 am

neonZorglub Thu Apr 26, 2018 5:09 am
wrapthereal66 wrote:in fact the error come from octane putting a " : " in the name of the render passes ! this cause the error ! so need to fix by myself ! :/


Hi wrapthereal66,
Sorry about that ! This should be fixed in the new 3.08 - 5.07
Thanks
neonZorglub
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Re: OctaneRender® for 3ds max® v3.08 - 5.06

Postby coilbook » Thu Apr 26, 2018 2:10 pm

coilbook Thu Apr 26, 2018 2:10 pm
neonZorglub wrote:
coilbook wrote:Hi PHoenix 3.10.01 liquid particles like splash and foam still dont work with octane 3.08 . Scene attached
please fix it is getting annoying switching back and forth from 3.07 to 3.08 and switching phoenix all the time.


Hi Coilbook,
Thanks for your scene. I think I found the issue with the particles not being rendered :
When 3dsmax starts, it seems to not always call Octane when all plugins are loaded, so it could miss the detection of Phoenix FD.. I got different behavior with Phoenix for VRay and Phoenix for scanline ..
This should be fixed in the new release, 3.08 - 5.07..

Note that I also added some check / information for Phoenix volume channels, that can be useful to better understand issues with volume settings..

I'll have a look at the performance issues..
Thanks

Thank you! I'll be testing it today
coilbook
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Re: OctaneRender® for 3ds max® v3.08 - 5.06

Postby paride4331 » Thu Apr 26, 2018 2:25 pm

paride4331 Thu Apr 26, 2018 2:25 pm
coilbook wrote:
neonZorglub wrote:
coilbook wrote:Hi PHoenix 3.10.01 liquid particles like splash and foam still dont work with octane 3.08 . Scene attached
please fix it is getting annoying switching back and forth from 3.07 to 3.08 and switching phoenix all the time.


Hi Coilbook,
Thanks for your scene. I think I found the issue with the particles not being rendered :
When 3dsmax starts, it seems to not always call Octane when all plugins are loaded, so it could miss the detection of Phoenix FD.. I got different behavior with Phoenix for VRay and Phoenix for scanline ..
This should be fixed in the new release, 3.08 - 5.07..

Note that I also added some check / information for Phoenix volume channels, that can be useful to better understand issues with volume settings..

I'll have a look at the performance issues..
Thanks

Thank you! I'll be testing it today


Seems to works fine.
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
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paride4331
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Re: OctaneRender® for 3ds max® v3.08 - 5.06

Postby coilbook » Thu Apr 26, 2018 10:31 pm

coilbook Thu Apr 26, 2018 10:31 pm
neonZorglub wrote:
coilbook wrote:Hi PHoenix 3.10.01 liquid particles like splash and foam still dont work with octane 3.08 . Scene attached
please fix it is getting annoying switching back and forth from 3.07 to 3.08 and switching phoenix all the time.


Hi Coilbook,
Thanks for your scene. I think I found the issue with the particles not being rendered :
When 3dsmax starts, it seems to not always call Octane when all plugins are loaded, so it could miss the detection of Phoenix FD.. I got different behavior with Phoenix for VRay and Phoenix for scanline ..
This should be fixed in the new release, 3.08 - 5.07..

Note that I also added some check / information for Phoenix volume channels, that can be useful to better understand issues with volume settings..

I'll have a look at the performance issues..
Thanks

Hi neonZorglub
if you need the scene for the performance issue (scene evaluation) please let me know. It is literally 1 min 20 seconds to process Phoenix ocean and a couple of objects before rendering begins. And I have i9-7900x Thanks
coilbook
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Re: OctaneRender® for 3ds max® v3.08 - 5.06 [OBSOLETE]

Postby nick73 » Sat May 05, 2018 1:41 pm

nick73 Sat May 05, 2018 1:41 pm
Hi,
I am using 3ds max 2016 plugin, 3.08 5.06 subscription and it seems that I cant change response, gamma etc on camera imager settings. On standalone everything works fine.
nick73
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