OctaneRender® for 3ds max® v3.07 - 4.44 [OBSOLETE]

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Re: OctaneRender® for 3ds max® v3.07 - 4.44

Postby Elvissuperstar007 » Sat Jan 13, 2018 3:48 pm

Elvissuperstar007 Sat Jan 13, 2018 3:48 pm
material converter crashes 3ds max
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Rock converter.rar
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Re: OctaneRender® for 3ds max® v3.07 - 4.44

Postby paride4331 » Mon Jan 15, 2018 8:38 am

paride4331 Mon Jan 15, 2018 8:38 am
Elvissuperstar007 wrote:material converter crashes 3ds max

Hi Elvissupertstar007,
I do not know about your issue, converter seems to work well, as you can see on video. converted scene attached.
Regards
Paride
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Rock convert1.zip
(8.25 MiB) Downloaded 181 times
Untitled Project.gif
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Re: OctaneRender® for 3ds max® v3.07 - 4.44

Postby paride4331 » Mon Jan 15, 2018 2:35 pm

paride4331 Mon Jan 15, 2018 2:35 pm
coilbook wrote:
paride4331 wrote:Hi guys,
It is important to note the distinction between System and Display units. Display units only affect how geometry is displayed in the viewports.
System units determine the actual scale of geometry.
https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/3DSMax/files/GUID-69E92759-6CD9-4663-B993-635D081853D2-htm.html
Rescale World Units Utility:
https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/3DSMax/files/GUID-D694AA44-B687-4954-89AF-E9B396099344-htm.html
Regards
Paride

thanks
yes we know about system and display units. But it is ok to set 1 unit to inches, centimeters in system units besides the meters. I just want to make sure octane will treat it what ever it is set to.


Hi coilbook,
in your case, you could set 1 = 1 meter and then set inches in the display unit.
But if you do not find big issues in your scene, leave 1 = 1 inches as you have now.
Next projects try to use 1 = 1 Meter.
Regards
Paride
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Re: OctaneRender® for 3ds max® v3.07 - 4.44

Postby coilbook » Mon Jan 15, 2018 3:36 pm

coilbook Mon Jan 15, 2018 3:36 pm
paride4331 wrote:
coilbook wrote:
paride4331 wrote:Hi guys,
It is important to note the distinction between System and Display units. Display units only affect how geometry is displayed in the viewports.
System units determine the actual scale of geometry.
https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/3DSMax/files/GUID-69E92759-6CD9-4663-B993-635D081853D2-htm.html
Rescale World Units Utility:
https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/3DSMax/files/GUID-D694AA44-B687-4954-89AF-E9B396099344-htm.html
Regards
Paride

thanks
yes we know about system and display units. But it is ok to set 1 unit to inches, centimeters in system units besides the meters. I just want to make sure octane will treat it what ever it is set to.


Hi coilbook,
in your case, you could set 1 = 1 meter and then set inches in the display unit.
But if you do not find big issues in your scene, leave 1 = 1 inches as you have now.
Next projects try to use 1 = 1 Meter.
Regards
Paride


Thank you. Hopefully 1 unit as 1 inch is ok. All of our models are rigged and already designed in inches. Usually if we do large scenes we use meters, small upclose scenes we use inches or centimeters. I really thought render engines adapt to the scene units you set as long as you keep objects the right size
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Re: OctaneRender® for 3ds max® v3.07 - 4.44

Postby acc24ex » Mon Jan 15, 2018 6:51 pm

acc24ex Mon Jan 15, 2018 6:51 pm
paride4331 wrote:
coilbook wrote:
paride4331 wrote:Hi guys,

in your case, you could set 1 = 1 meter and then set inches in the display unit.
But if you do not find big issues in your scene, leave 1 = 1 inches as you have now.
Next projects try to use 1 = 1 Meter.
Regards
Paride



..soooo I think I have been using octane wrong since 2010
.. ok, so always use system units as 1
- also autodesk help says "Do not change the system unit in an existing scene." - didn't know that .. cool, another 8 years and I'll learn all the basics :)

:/

- Ok just to confirm - always use system units 1 = 1m
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Re: OctaneRender® for 3ds max® v3.07 - 4.44

Postby Elvissuperstar007 » Tue Jan 16, 2018 12:53 am

Elvissuperstar007 Tue Jan 16, 2018 12:53 am
Mix displacement ! Triplanar displacement! Octane projections texture displacement! these functions will work?
Attachments

[ Play Quicktime file ] bandicam 2018-01-16 05-48-06-909.mp4 [ 18.63 MiB | Viewed 3975 times ]

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Re: OctaneRender® for 3ds max® v3.07 - 4.44

Postby coilbook » Tue Jan 16, 2018 3:38 am

coilbook Tue Jan 16, 2018 3:38 am
same here when converting textured from vray max 2018.4 crashes
i attached the scene if you go to tools.convert max will crash we are using 2018.4 max and vray 3.60.03 demo Thanks
Attachments
goldfish_diffuse.zip
(9.44 MiB) Downloaded 176 times
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Re: OctaneRender® for 3ds max® v3.07 - 4.44

Postby paride4331 » Tue Jan 16, 2018 9:28 am

paride4331 Tue Jan 16, 2018 9:28 am
Hi coilbook,
could you check if your material vrays have something as mentioned here?
I sent these issues to developers to solve them.
https://render.otoy.com/forum/viewtopic.php?f=27&t=64636&start=10#p329538
Regards
Paride
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Re: OctaneRender® for 3ds max® v3.07 - 4.44

Postby paride4331 » Tue Jan 16, 2018 3:00 pm

paride4331 Tue Jan 16, 2018 3:00 pm
Elvissuperstar007 wrote:Mix displacement ! Triplanar displacement! Octane projections texture displacement! these functions will work?

Hi Elvissuperstar007,
you should use baking texture node in displacement texture node.
Regards
Paride
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baking.jpg
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Re: OctaneRender® for 3ds max® v3.07 - 4.44

Postby Elvissuperstar007 » Tue Jan 16, 2018 6:59 pm

Elvissuperstar007 Tue Jan 16, 2018 6:59 pm
Error Converter
Laubwerk
3ds max 2016 -14
Octane 307 44
Attachments

[ Play Quicktime file ] bandicam 2018-01-16 23-55-19-412.mp4 [ 9.51 MiB | Viewed 3931 times ]

win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
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