..can you implement this fix so the body objects show up in render like in viewport -
- switching to "mesh" and "both" back and forthmakes them look like they are supposed to
.. what I end up doing (sometimes) just going in the body properties, viewport display setting, switch display option to "mesh" and "both" .. forth and back, doesn't always work on first go - when in proxy mode anyway and live rendering - at least look at those parts in your programming thing, and could be a refresh solution there to implement