OctaneRender® for 3ds max® v3.07 - 4.44 [OBSOLETE]

Forums: OctaneRender® for 3ds max® v3.07 - 4.44 [OBSOLETE]
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Re: OctaneRender® for 3ds max® v3.07 - 4.44

Postby solomonfl » Tue Feb 27, 2018 10:57 pm

solomonfl Tue Feb 27, 2018 10:57 pm
Any update on the Max plugin? we haven't seen any updates since late last year...
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Re: OctaneRender® for 3ds max® v3.07 - 4.44

Postby Elvissuperstar007 » Wed Feb 28, 2018 12:07 pm

Elvissuperstar007 Wed Feb 28, 2018 12:07 pm
at least a panel of fast functions,
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Re: OctaneRender® for 3ds max® v3.07 - 4.44

Postby mbetke » Wed Feb 28, 2018 12:15 pm

mbetke Wed Feb 28, 2018 12:15 pm
What des Tonemap Int do? I can enter any number but it doesnt change anything. I have nonlinear tone mapping checked.
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Re: OctaneRender® for 3ds max® v3.07 - 4.44

Postby paride4331 » Thu Mar 01, 2018 7:35 am

paride4331 Thu Mar 01, 2018 7:35 am
Hi mbetke,
it would be a refresh time tool when displaying the viewport, for better performance, in some case.
It will be avaible with next 3.08 SDK plugin.
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Re: OctaneRender® for 3ds max® v3.07 - 4.44

Postby DartFrog » Fri Mar 02, 2018 2:48 pm

DartFrog Fri Mar 02, 2018 2:48 pm
Hey Paride - I know you guys are working hard on the new plugins and the core and we're all appreciative of that. I'm sure it's a lot of work.

Are there any bits you can share as far as new features we can expect, or screenshots of test renders? The Twitter doesn't have much. Is there an OTOY Labs page where you or Jules post experiments?
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Re: OctaneRender® for 3ds max® v3.07 - 4.44

Postby Elvissuperstar007 » Fri Mar 02, 2018 3:00 pm

Elvissuperstar007 Fri Mar 02, 2018 3:00 pm
+1 screenshots
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Re: OctaneRender® for 3ds max® v3.07 - 4.44

Postby Aleklicho » Fri Mar 02, 2018 3:06 pm

Aleklicho Fri Mar 02, 2018 3:06 pm
Yes, it would be nice to see some screens of the upcomming updates.
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Re: OctaneRender® for 3ds max® v3.07 - 4.44

Postby Elvissuperstar007 » Fri Mar 02, 2018 4:01 pm

Elvissuperstar007 Fri Mar 02, 2018 4:01 pm
add
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Re: OctaneRender® for 3ds max® v3.07 - 4.44

Postby coilbook » Sat Mar 03, 2018 5:15 am

coilbook Sat Mar 03, 2018 5:15 am
there is a bug with octane and phoenix 3.04 when foam bubbles are rendered only and liquid is set to non renderable (grid selected and then properties > render uncheck) then bubbles do not update during rendering and are stationary

maybe octane thinks that phoenix does not need to be rendered at all. But how do you render bubbles only. Even if liquid output is disabled phoenix still renders liquid mesh
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Re: OctaneRender® for 3ds max® v3.07 - 4.44

Postby acc24ex » Sat Mar 03, 2018 4:00 pm

acc24ex Sat Mar 03, 2018 4:00 pm
anyone experienced bugs with objects moving in render window, or just not updating when objects made not renderable and back, I have to push the reload scene for objects to update..
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