OctaneRender® for 3ds max® v3.06.4 - 4.36 [OBSOLETE]

Forums: OctaneRender® for 3ds max® v3.06.4 - 4.36 [OBSOLETE]
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Re: OctaneRender® for 3ds max® v3.06.4 - 4.36 [TEST]

Postby paride4331 » Fri Jun 30, 2017 10:30 am

paride4331 Fri Jun 30, 2017 10:30 am
Hi coilbook,
I did some tests about your issues: they happen randomly and are probably similar to issues about IDs and WSMs that we wrote earlier days.
I will add this to the alert for developers. Refresh issues in Octane render view could be acceptable using volumes and particles, by their nature, but not in Render.
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Paride
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Re: OctaneRender® for 3ds max® v3.06.4 - 4.36 [TEST]

Postby coilbook » Sat Jul 01, 2017 6:23 pm

coilbook Sat Jul 01, 2017 6:23 pm
paride4331 wrote:Hi coilbook,
I did some tests about your issues: they happen randomly and are probably similar to issues about IDs and WSMs that we wrote earlier days.
I will add this to the alert for developers. Refresh issues in Octane render view could be acceptable using volumes and particles, by their nature, but not in Render.
Regards
Paride

Great! Thank you
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Re: OctaneRender® for 3ds max® v3.06.4 - 4.36 [TEST]

Postby Elvissuperstar007 » Sun Jul 02, 2017 8:06 pm

Elvissuperstar007 Sun Jul 02, 2017 8:06 pm
Need an automatic interactive button, Only for 3ds max it is necessary to tick the movable proxy, for interactive. New users do not know this
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Re: OctaneRender® for 3ds max® v3.06.4 - 4.36 [TEST]

Postby paride4331 » Mon Jul 03, 2017 6:46 am

paride4331 Mon Jul 03, 2017 6:46 am
Hi Elvissuperstar007,
C4D has movable proxy presets, maybe developers could put in 3dsMax too;
Then inexperienced users all end up using "all movable proxy" but I think that's not a good way to use Octane Render at best.
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Re: OctaneRender® for 3ds max® v3.06.4 - 4.36 [TEST]

Postby coilbook » Tue Jul 04, 2017 2:33 am

coilbook Tue Jul 04, 2017 2:33 am
hi

why is material editor is so laggy. even when we use second card for octane viewport and main one is not used material editor is so slow
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Re: OctaneRender® for 3ds max® v3.06.4 - 4.36 [TEST]

Postby paride4331 » Tue Jul 04, 2017 6:50 am

paride4331 Tue Jul 04, 2017 6:50 am
HI coilbook,
Could you take a look at this:
https://render.otoy.com/forum/viewtopic.php?f=81&t=55962#p316842
You could also clean your material editor slots from unused materials and set manual update material preview.
Regards
Paride
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Re: OctaneRender® for 3ds max® v3.06.4 - 4.36 [TEST]

Postby coilbook » Wed Jul 05, 2017 3:16 pm

coilbook Wed Jul 05, 2017 3:16 pm
why if dummy is accidentally set to movable proxy and motion blur octane viewport is stuck at 1

thanks
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Re: OctaneRender® for 3ds max® v3.06.4 - 4.36 [TEST]

Postby coilbook » Wed Jul 05, 2017 3:17 pm

coilbook Wed Jul 05, 2017 3:17 pm
paride4331 wrote:HI coilbook,
Could you take a look at this:
https://render.otoy.com/forum/viewtopic.php?f=81&t=55962#p316842
You could also clean your material editor slots from unused materials and set manual update material preview.
Regards
Paride



thank you but it still seems it was faster in version 2
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Re: OctaneRender® for 3ds max® v3.06.4 - 4.36 [TEST]

Postby acc24ex » Wed Jul 05, 2017 8:24 pm

acc24ex Wed Jul 05, 2017 8:24 pm
anyone having some gamma issues while saving - just keeps on looking darker than on render..
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Re: OctaneRender® for 3ds max® v3.06.4 - 4.36 [TEST]

Postby paride4331 » Thu Jul 06, 2017 7:40 am

paride4331 Thu Jul 06, 2017 7:40 am
Hi acc24ex,
I did some tests all seem to work.
On what occasions happens to you?
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