OctaneRender® for 3ds max® v3.06 TEST 3 - 4.31 [OBSOLETE]

Forums: OctaneRender® for 3ds max® v3.06 TEST 3 - 4.31 [OBSOLETE]
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Re: OctaneRender® for 3ds max® v3.06 TEST 3 - 4.31

Postby voltaire585 » Wed Apr 05, 2017 7:19 am

voltaire585 Wed Apr 05, 2017 7:19 am
The normal issue is a real problem. Please publish a new Version soon as its not currrently useable. :D
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Re: OctaneRender® for 3ds max® v3.06 TEST 3 - 4.31

Postby Rik » Wed Apr 05, 2017 10:29 am

Rik Wed Apr 05, 2017 10:29 am
+1 for a normal map fix

Fully appreciate this is a test build and bugs are to be expected.

If it's an easy fix though, would you be able to get another test release out?

Wouldn't normally ask but the borked materials/normal issue is pretty fundamental and will affect everyone using the release.
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Re: OctaneRender® for 3ds max® v3.06 TEST 3 - 4.31

Postby kcpr-raffaEl » Thu Apr 06, 2017 1:36 pm

kcpr-raffaEl Thu Apr 06, 2017 1:36 pm
OK, here are more things I've managed to discover playing with AS:

1. Render sometimes stucks at sample 1 EVEN with AS disabled.
2. Changing some AS settings (i.e. Group pixels) with AS disabled restarts rendering;
3. And - most important - when changing Expected Exposure exactly to 1 - rendering starts - both with AS enabled and disabled.
4. Changing Expected Exposure to any other value than 1 effect in rendering stuck again.
5. [EDIT] Just discovered that rendering resumes when Expected Exposure is multiply of 1, without fraction values

Can you confirm this?

I've posted the same info in OctaneRender® for 3ds max® v3.06 TEST 4 - 4.32 thread here:

viewtopic.php?f=80&t=60629&p=310246
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Re: OctaneRender® for 3ds max® v3.06 TEST 3 - 4.31

Postby paride4331 » Thu Apr 06, 2017 1:42 pm

paride4331 Thu Apr 06, 2017 1:42 pm
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
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Re: OctaneRender® for 3ds max® v3.06 TEST 3 - 4.31

Postby kcpr-raffaEl » Thu Apr 06, 2017 1:44 pm

kcpr-raffaEl Thu Apr 06, 2017 1:44 pm


WOW!

How I missed it?? ;)
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