OctaneRender® for 3ds max® v2.23.2 - 2.3 [OBSOLETE]

Forums: OctaneRender® for 3ds max® v2.23.2 - 2.3 [OBSOLETE]
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OctaneRender® for 3ds max® v2.23.2 - 2.3 [OBSOLETE]

Postby JimStar » Wed Aug 12, 2015 3:56 am

JimStar Wed Aug 12, 2015 3:56 am
Changes of the 2.3 version

  • Added "Export Octane material" button to Octane materials properties rollout in material editor. So, now you can export some specific material, even just some subtree of full material's setup.
  • Added "Enable texture" parameter to Octane sun.
  • Added "Enable displacement" parameter to Octane render settings.
  • Implemented Octane textures previews in material editor. You need to refresh the previews cache in material editor to get existing "black squares" disappear.
  • Implemented the support of 3ds Max orthographic views.
    Important thing to notice: Octane camera can be thought as some "physical thing" that always has the position. The ortho-views' "cameras" in 3ds Max are just like "infinite frustrums" and always return (0, 0, 0) as "camera" position. So, if such a "camera" (after becoming Octane ortho camera) appears to be right in the center of the scene (or even worse in the center of some object) - you might see some objects "clipped". To avoid this please use the new "Ortho view shift" parameter in Octane's general camera settings. This parameter shifts the ortho-view camera position (along the view direction) away from the Max's (0, 0, 0) position to the needed distance. You can set this parameter to always have Octane's ortho-view cameras positions outside of the whole scene. Don't set this value toooo big "just in case" - as this may cause precision errors.
  • Implemented support of orthographic mode for Octane camera nodes. See new "Orthographic" checkbox in Octane camera rollout.
  • Fixed Octane's native "Focal depth" parameter not working for Octane camera nodes.
  • Minor fixes and improvements...


Changes of the 2.2 version

  • Minor fixes and improvements... No new features, working on making this branch stable...

Changes of the 2.1 version

  • Fixed the bug: the assignment to the complex Octane node parameters from MaxScript did not work. Now you can use MaxScript constructions like
    Code: Select all
    sceneMaterials.Some____Glossy_material.diffuse_tex = RGBSpectrum_Texture()
  • Fixed the render-settings dialog spinners bug.
  • Fixed the issue when some materials did not load from LiveDB.
  • Made the Octane image textures' filepath buttons to have the standard assets menu.
  • Minor fixes and improvements...

Changes of the 2.0 version

  • Implemented the MaxScript support for Octane render settings.
    Big refactoring has been made to achieve this (together with refactoring described in bullet #4), the Octane scene data format has been changed significantly enough to not be able to have the old scenes converted "on the fly". So the scenes made in previous Octane plugin versions will be incompatible with plugin versions starting from this major 2.0 version. Don't switch the current critical projects to this version.
  • Any changes of Octane parameters from inside MaxScript are instantly reflected in UI of rendersettings dialog (if opened).
  • Changed the "filename" parameter type of Octane nodes: now it has the same standard "filepath" type as the same parameters in other 3ds Max native nodes and can be easily accessed from MaxScript.
  • Fully refactored the Octane nodes' parameter ID generation algorithm: the new algorithm allows to easily extend Octane nodes inside 3ds Max by additional plugin-specific parameters in future. Thanks to this change the next feature is already implemented:
  • Added the camera mapping support to Octane image textures. See the new "Camera mapped" checkbox in Octane image textures properties.
  • Octane GPU config now can be stored with scene and accessed from MaxScript.
  • Minor fixes of Octane viewport.
  • "Elements Active" checkbox in render-elements settings is now respected by Octane.
  • Fixed one more Octane proxy preview scaling issue: in the case the scene unit scale was adopted from loaded file having proxies in it.
  • Other fixes and improvements...


DOWNLOAD
THIS MAJOR VERSION'S SCENE FORMAT IS NOT COMPATIBLE WITH PRE-2.0 PLUGIN VERSIONS! DON'T SWITCH THE CURRENT CRITICAL PROJECTS TO THIS AND LATER RELEASES!!!
Read the changelog of this 2.X branch and discussions in previous threads of 2.X versions.
You can use the materials export/import to/from LocalDB to transfer the materials between 1.X branch versions and current versions.

OctaneRender for 3ds Max 2.23.2 - 2.3 (13.2MB autoinstaller file)
OctaneRender for 3ds Max 2.23.2 - 2.3 DEMO (11.7MB autoinstaller file)

For network slave and daemon please download standalone installer here:
http://render.otoy.com/forum/viewtopic.php?f=24&t=46125


Yours,
The OctaneRender® Team.
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Re: OctaneRender® for 3ds max® v2.23.2 - 2.3 [TEST]

Postby JimStar » Wed Aug 12, 2015 6:10 am

JimStar Wed Aug 12, 2015 6:10 am
I've just seen the just implemented image textures previews do not show the chosen image in some cases - will fix it in next version soon.
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Re: OctaneRender® for 3ds max® v2.23.2 - 2.3 [TEST]

Postby Goldisart » Wed Aug 12, 2015 8:05 am

Goldisart Wed Aug 12, 2015 8:05 am
Hi all . I want to ask. I would like to see the disabled property of the cameras in the scene and setting them all on the General setting of the camera. I can't find the checkbox which disables control cameras individually. :) :) :) if it is, please show where this button is

(Привет всем . Хочу спросить. хотелось бы видеть отключение свойств камер в сцене и настройка их всех по общей настройке свойстваx камеры. Я не могу найти галочку которая отключает управление камер по отдельности. :) :) :) если она есть покажите пожалуйста где эта кнопка)
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Last edited by Goldisart on Wed Aug 12, 2015 11:12 am, edited 1 time in total.
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Re: OctaneRender® for 3ds max® v2.23.2 - 2.3 [TEST]

Postby oguzbir » Wed Aug 12, 2015 9:30 am

oguzbir Wed Aug 12, 2015 9:30 am
Good stuff Jim. Thank you..
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Re: OctaneRender® for 3ds max® v2.23.2 - 2.3 [OBSOLETE]

Postby JimStar » Wed Aug 12, 2015 11:45 pm

JimStar Wed Aug 12, 2015 11:45 pm
Next version HERE.
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