First of all, thanks for the new release and the cool new features
I was so happy hearing about the Object Masks via object layer ID and the render layer setup property, but I´m afraid,
I don´t get it somehow.
Setting all my object in the scene to object layer ID 1 and the one I need the mask for to f.e. 2 works great when rendering
through octane viewport and enabling the Render layer setup and setting active layer ID to 2.
But I would like to render my layer mask with alpha on the fly when rendering through 3dsmax.
So I set up
Render Layer ID- and
Render Layer Mask-Passes in the Render Elements and activated
"Start after beauty" in the info passes setup in Kernel properties.
But both passes that are rendered and saved after the beauty Layer are looking exactly the same as an
Object ID pass.
All objects are visible with randomly assigned colors and no specified objects in alpha channel. Is this a bug or meant that way ?
What I would really love:
I want the result given through the octane preview window when Render layer setup ist activated for multiple objects via the Render Elemets. So there needs to be the same Object Layer ID setting as it is in the Octane object properties, also inside the
Render Layer ID Element.
That way I could setup multiple Render Layer ID Elements for multiple objects and getting the masks for the objects I need
with just one render.
An Alpha of each object would be enough, the RGB of the Render ID Element doesn´t need to look like the beauty pass, just any color would suffice.
Is that understandable and doable in any way ?