material converter.. tried some of the laubwerks plants, which you can download the player plugin and plants free, and it gives out 1000 multi/sub material, and wrongly assigned opacity textures (or settings) - this would prove useful to solve since it is connected to forest pack library as well..
- also the conversion took like a minute for just one small tree.. a few times longer than on 2.2 kernel
..on 2.2 I started getting some serious bugs, materials had wrongly displayed textured, 2.21this seemed to fixed it
- but there is something wrong with displacements, tends to freeze the viewport with render failed - only this version at least doesn't crash max
- edit, after some fiddling, like connecting/reconnecting, displacement works out except for the one I've attached earlier, the specific object and displacement map breaks it and requires max restart.. I'd say there are some worthwile upgrades in this version, doesn't crash max where it crashed it before..
but material convert should be addressed some more, at least for those ready available plugins
- just this particular shape keeps on crashing it.. cannot beleive the problem it is not the shader, the geometry, even after changing it to edit poly and removing all modifiers.. incredible, as it was working the whole time, unitil I clicked material conversion, I think
error messages
This source doesn't contain any primitives!
CUDA error 999 on device 3: An unknown internal error occurred.
-> kernel execution failed (dl)
device 3: direct lighting failed
CUDA error 999 on device 3: An unknown internal error occurred.
-> failed to deallocate device memory
.. cannot wrap my mind around it..
- karba can you at least make something like a "reset kernel" button, so I don't have to continually shut down and restart max to find out what the bug is..