..OK so figured opensubd is still not really implemented, so, when is that due cause it would be nice to have it (seems there are discrepancies between standalone and max plugin still)
.. another annoying thing - if I create instances, and then make one instance moveable proxy, the other instances do not update/propagate the property to moveable proxy, which makes them appear as plain copies inside octane, until all are manually set to moveable proxy ..
- now I don't really undestand why would I need to have this kind of feature - it is more likely I would forget to set the first object as moveable proxy and then have to find instances and reapply them, as I did many times, and still do when I am unsure.. anyway - it seems to me that early octane versions did propagate moveable proxy onto instances
- and I am a bit (annoyed again) because I know c4d users have a nicer plugin experience - and I switched from c4d to max early on, just for the plugin - because c4d can use it's own built in noises and shaders, which I've seen it on tutorials and such
- it would be very much so lovely if there was some "bake texture" node that can be input to octane.. so we can plug in stuff from other shaders, noises etc - I know there are plugins that convert say an input diffuse bitmap and add&convert to normal and height map - it just creates another bitmap inside the directory with normal, diffuse etc - this could even be done through some scripting (but rgb maps cannot be run through scripting as I've learned), so I know there are workarounds for us to use the existing max noises and other textures (at least through baking), it would probably slow down a bit when converting but I can live with that - and I really hope you get that implemented somewhere along the way..
- and also that thing when moving instances while rendering, is terribly slow, please do that one first
.. sorry for whining, but there may be other users feeling about those small things..
.. you're the best, love you all