OctaneRender® for 3ds max® v2.11.1a

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Re: OctaneRender® for 3ds max® v2.11.1a

Postby Karba » Fri Oct 31, 2014 4:11 am

Karba Fri Oct 31, 2014 4:11 am
Spdo wrote:What is this

Do yu have an idea Karba ?



You are out of GPU memory.
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Re: OctaneRender® for 3ds max® v2.11.1a

Postby lixai » Fri Oct 31, 2014 8:43 am

lixai Fri Oct 31, 2014 8:43 am
Karba wrote:
Spdo wrote:What is this

Do yu have an idea Karba ?



You are out of GPU memory.


I see this problem a lot on the forum, instead of render failed, can there be an error like "Out of Memory" or something ? so users know why their render is failing.
Good news about hiring help for max plugin, hope that helps add more needed features.

Is there a way to update multiscatter settings also in the render window without restarting the render ?
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Re: OctaneRender® for 3ds max® v2.11.1a

Postby Spdo » Fri Oct 31, 2014 9:06 am

Spdo Fri Oct 31, 2014 9:06 am
Karba wrote:
Spdo wrote:What is this

Do yu have an idea Karba ?



You are out of GPU memory.


so i have to use 6gb gpu gtx 780 6gb or titan black
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Re: OctaneRender® for 3ds max® v2.11.1a

Postby lixai » Fri Oct 31, 2014 9:08 am

lixai Fri Oct 31, 2014 9:08 am
Spdo wrote:
Karba wrote:
Spdo wrote:What is this

Do yu have an idea Karba ?



You are out of GPU memory.


so i have to use 6gb gpu gtx 780 6gb or titan black


or untill then you can try to optimise your scene, smaller textures (resize big ones), less geometry, instance, and find out what is eating up 1gb of your video ram, because from what i understand you have 3, but available less than 2.
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Re: OctaneRender® for 3ds max® v2.11.1a

Postby Elvissuperstar007 » Wed Nov 05, 2014 6:57 am

Elvissuperstar007 Wed Nov 05, 2014 6:57 am
ao octane 2.11.1a
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Re: OctaneRender® for 3ds max® v2.11.1a

Postby Spdo » Fri Nov 07, 2014 2:25 pm

Spdo Fri Nov 07, 2014 2:25 pm
Hi

I have a big problem in 3ds max octane render i have 4 Evga 780 ti crassfield gpus but when i was render huge scenes in 3ds max with octane render there is a problem about out of memory and render is faild but i try the same scene in octane standalone use full of memory 3 gb why 3ds max don't use all of memory please help me !!!
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Re: OctaneRender® for 3ds max® v2.11.1a

Postby Karantir » Thu Nov 13, 2014 2:28 pm

Karantir Thu Nov 13, 2014 2:28 pm
2.11.1a significant errors.
1 error smoothing materials.
screen.jpg


2 error - error rendering.
screen2.jpg


Is there a solution to these problems?
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Re: OctaneRender® for 3ds max® v2.11.1a

Postby oguzbir » Thu Nov 13, 2014 3:22 pm

oguzbir Thu Nov 13, 2014 3:22 pm
Karba hi,

I too am having a hard time using motion blur with particle flow.
I guess someone already addressed that issue. Are you planning to solve it in the next build.
if yes, roughly when can we expect a new build.

I'm working on a video art. I have some time for deadline and I can wait. But it would be nice if you give me a rough timing.
Best.
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Re: OctaneRender® for 3ds max® v2.11.1a

Postby coilbook » Thu Nov 13, 2014 4:56 pm

coilbook Thu Nov 13, 2014 4:56 pm
Karantir wrote:2.11.1a significant errors.
1 error smoothing materials.
screen.jpg


2 error - error rendering.
screen2.jpg


Is there a solution to these problems?


Same here on number 2 I constantly have to restart max or sometimes pc
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Re: OctaneRender® for 3ds max® v2.11.1a

Postby MistAjuliax » Thu Nov 13, 2014 5:14 pm

MistAjuliax Thu Nov 13, 2014 5:14 pm
oguzbir wrote:Karba hi,

I too am having a hard time using motion blur with particle flow.
I guess someone already addressed that issue. Are you planning to solve it in the next build.
if yes, roughly when can we expect a new build.

I'm working on a video art. I have some time for deadline and I can wait. But it would be nice if you give me a rough timing.
Best.


Hi, i already report the issue when the last 3ds max release is out. We also talk about this issue here : viewtopic.php?f=27&t=43178 . This will be solve in near future.
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