OctaneRender® for 3ds max® v3.07 - 4.43 [OBSOLETE]

Forums: OctaneRender® for 3ds max® v3.07 - 4.43 [OBSOLETE]
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Re: OctaneRender® for 3ds max® v3.07 - 4.43

Postby mikinik » Wed Nov 22, 2017 1:20 pm

mikinik Wed Nov 22, 2017 1:20 pm
paride4331, what is scatter node? you can explain please.
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Re: OctaneRender® for 3ds max® v3.07 - 4.43

Postby acc24ex » Wed Nov 22, 2017 1:34 pm

acc24ex Wed Nov 22, 2017 1:34 pm
..ok installed, first thing tested, left octane vieport running, and opened another project, octane window stayed on, pressed pause, and it crashed max..

second try, it closed octane viewport, I think I paused it now.. everything else worked OK so far.. opens up older projects
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Re: OctaneRender® for 3ds max® v3.07 - 4.43

Postby paride4331 » Wed Nov 22, 2017 2:46 pm

paride4331 Wed Nov 22, 2017 2:46 pm
Hi miknik,
scatter tool nodes helps to transform and edit instance objects.
In the coming days I will prepare tutorials around istance color and istance range node.
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Re: OctaneRender® for 3ds max® v3.07 - 4.43

Postby coilbook » Wed Nov 22, 2017 10:56 pm

coilbook Wed Nov 22, 2017 10:56 pm
neonZorglub wrote:Hi ramone163,
Sorry about that. I couldn't reproduce your issue yet..
The only thing that I found is that the Instance Color do not support standard textures for the bitmap pin.. only a texture filename..
(this connection is only visible in the Slate editor mode, not in the Compact mode..)
I'm not sure if that could cause a hang on rendering, but you could try to use a texture file instead..
Could you let me know if it fixes the problem ?
I will add the standard texture input in the next version.
Also, we will soon add some samples for the usage of User Instance IDs, and instance tools..
Thank you



even in older version if you have 4 mil polygons or above evaluation time is quite long compared to version 2.

And using multiple phoenix volume grids even worse. We reported this many many times and still no fix.

Please look bellow how slow evaluation time with multiple phoenix fd grids

5 grids: 3 min 20 seconds to open viewport. Scene size 1.25 Gb of vram

3 grids: 1 min 40 seconds

1 grid: only 20 seconds. File size 0.6 gb. So 5 grids should be evaluated in 1 minute not 3 min 20 sec.
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Re: OctaneRender® for 3ds max® v3.07 - 4.43

Postby coilbook » Fri Nov 24, 2017 3:52 am

coilbook Fri Nov 24, 2017 3:52 am
can someone help me.
I have a scene with 4 mil polys. Just a snowy landscape with itoo trees and a flying robot (the only movable proxy) Why do i have to wait 30 seconds each frame before rendering begins. I thought the whole scene is loaded in the card? Scene is only 3 gb of vram
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Re: OctaneRender® for 3ds max® v3.07 - 4.43

Postby HHbomb » Fri Nov 24, 2017 8:57 am

HHbomb Fri Nov 24, 2017 8:57 am
Hi,
what is the standalone version which works with 3..07 443 max version ? In the front page the link goes to OctaneRender™ Standalone 3.06.4
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Re: OctaneRender® for 3ds max® v3.07 - 4.43

Postby paride4331 » Fri Nov 24, 2017 12:31 pm

paride4331 Fri Nov 24, 2017 12:31 pm
Hi HHbomb,
Octane Render 3.07
https://render.otoy.com/forum/viewtopic.php?f=24&t=63695
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Re: OctaneRender® for 3ds max® v3.07 - 4.43

Postby HHbomb » Fri Nov 24, 2017 2:21 pm

HHbomb Fri Nov 24, 2017 2:21 pm
So why in 443 plugin release :
If you need to see the changelog of current rendering core, or download standalone installer to get network slave and daemon please find it here:
viewtopic.php?f=24&t=61815
goes to 3.06.4 ?
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Re: OctaneRender® for 3ds max® v3.07 - 4.43

Postby paride4331 » Fri Nov 24, 2017 2:50 pm

paride4331 Fri Nov 24, 2017 2:50 pm
Hi HHbomb,
was a mistake, I reported the issue to Octane team.
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Re: OctaneRender® for 3ds max® v3.07 - 4.43

Postby HHbomb » Fri Nov 24, 2017 3:09 pm

HHbomb Fri Nov 24, 2017 3:09 pm
OK, thanks !
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