Changes in 2.24.0079
- UV Mapped Hair is now working.
- Octane shaders used in hair can now be renamed without loosing the link.
- Added a Lock Octane Shaders command. This command creates hidden instances for all the hair shaders in use. This allows you to use the 'Remove Unused Masters' commands without loosing your hair shaders.
- Mapped the Carrara Fractal Noise shader to the Octane Noise shader. Although it's far from perfect it does give better results in most cases.
Quick Notes:
Carrara hair is now rendered in Octane using the Octane hair system. Note that this feature is now considered complete. There is an Octane Hair effect that allows you to edit the Octane material used by the plugin if you are not happy with the auto-generated one as well as an option to enable UV mapping on the hair. Do not replace the Carrara Hair Shader with an Octane Shader because it will break the hair rendering.
To get hair to work I had to use the same geometry used by the Carrara viewport. This means that what you see in the Carrara view port is what you see rendered. Many hair models do not display all the hairs in the viewport by default so you need to enable 'Show and Calculate Generated Hairs' and set the 'Display Percentage' to 100%.
As usual, please let me know if you find any other issues.
ATTENTION: This version is based on Octane 2.24. That means you need to update your NVIDIA graphics drivers to at least version 344.x
Happy Rendering...
Download Links:
OctaneRender for Carrara (64-bit) 2.24.0079
OctaneRender for Carrara (32-bit) 2.24.0079