Spectralis wrote:would you explain the differences between the Carrara and DS plugins for those of us contemplating buying the Carrara plugin.
Spectralis. I have both!
SUMMARY
Get it!
Now to the detail. A summary (so far I've been with this Plugin now as many hours as I can fit in since monday - average of 9 hours a day).
DAZ is better on the following.
- Seeing what's going on as if you were in the standalone. The table like presentation of everything is a real boon.
- Viewport fiddling. The settings override the camera settings. It's a small thing though as you set DOF on and AUTOFOCUS off per camera and you are almost as good.
- Drag and Drop materials. This might be in Carrara too but I've not found such a slick way of working yet.
- Seeing the Live DB. Much more graphical.
- DAZ gives you approx time left to complete Render. I've put in a request to have this.
- DAZ viewport shows the temp of your graphics cards. I've put in a request to see this.
CARRARA is better at the following.
- Shader integration. It's the same workflow as before! So that means UNDOs! Fantastic!
- Rendering. As it's 2.0 and the integration seems excellent to me, I'm finding it's rendering a clear picture much quicker. I've not done A/B tests yet as I'm learning the ropes again. It is faster though.
*EDIT. I should qualify that. Direct Kernel is quicker, PMC is possibly slower. Too early to be sure on the PMC, and I'm commenting more on 2.0 vx 1.2 here I guess.
- Stablitiy. The DAZ crashes were driving me nuts.
- Viewport with modelling. DAZ doesn't have modelling, but now you can see your edits in real time, rendered! For a mad kit basher like me, that's a real boon.
- Animation. No bugs that I can find yet (only on simple animation atm) vs DAZ with it's missing a random material here and there, or not picking up the right camera/frame.
Overall Carrara is better - all my opinion. To me though there is no comparison between the software. If you are into large scenes and/or animation you've gotta be with Carrara.
Jury is out on:
Instancing. I'm not sure if the DAZ plug in saves the memory, I know it picks up the instances. The Carrara plug in works with the replicator and surface replicator, but not yet with duplicating (in terms of saving memory). This is causing me no end of pain right now as most of my large scale scenes are unrenderadble. A few of us have asked for this to be fixed (with the proviso that CTRL-D will only duplicate the exact same obj and shaders - a lot more useful than nothing).
There's more plusses, but have to get back to it, buy it man.
Scififunk (Steve)