by PhilW » Tue Jul 26, 2016 2:47 pm
PhilW
Tue Jul 26, 2016 2:47 pm
I was doing some test renders as Protovu requested to show the effects of the normal maps, and I have made a discovery which I think might be a bug. An Octane material allows you to load both a bump map and a normal map (unlike Carrara;s shaders which uses the same channel for one or the other), and so both should have an effect. However it seems that the normal map channel is overriding the effect of the bump. For example I had a bump map on a character's lips (with no normal map) and this showed a clear effect, but when I added a normal map, the bump disappeared - even if the normal map strength was set to zero.
Perhaps Sighman was taking his cue from the way that Carrara natively works, but when you have a defined Octane material, it should be possible to load both and see the effect of both.
P.S. You can clearly see the effect of the SSS on the ears from the backlighting.
- Attachments
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- Bump but no normal maps
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- Bump and normal maps - note how smooth the lips are now