Karba: where are you?

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Karba: where are you?

Postby gabrielefx » Mon Nov 09, 2015 8:41 am

gabrielefx Mon Nov 09, 2015 8:41 am
Hi Karba,

please come back to Otoy!
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
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Re: Karba: where are you?

Postby prehabitat » Mon Nov 09, 2015 9:01 am

prehabitat Mon Nov 09, 2015 9:01 am
Hi Gabe,

Can you fit your Octanebench score after each of your beasts in your signature?
Win10/3770/16gb/K600(display)/GTX780(Octane)/GTX590/372.70
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Re: Karba: where are you?

Postby glimpse » Mon Nov 09, 2015 11:47 am

glimpse Mon Nov 09, 2015 11:47 am
prehabitat wrote:Hi Gabe,

Can you fit your Octanebench score after each of your beasts in your signature?


if You have OctaneBench data at Your disposal these numbers shouldn't be surprise ..
GTX 580 ~63; GTX Titans ~80; GTX 680 ~100; GTX Xs ~125 (/GPU depending on cooling)
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Re: Karba: where are you?

Postby mbetke » Mon Nov 09, 2015 12:40 pm

mbetke Mon Nov 09, 2015 12:40 pm
Yes he should definitly come back.....the 3dsmax plugin is really lacking and buggy with new bugs in every release...I still run the last version Karba did.
I hope with V3 there will be a (nearly) bug free plugin release in the meantime I will get along with the older versions of the plugin.
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Re: Karba: where are you?

Postby gabrielefx » Mon Nov 09, 2015 1:04 pm

gabrielefx Mon Nov 09, 2015 1:04 pm
prehabitat wrote:Hi Gabe,

Can you fit your Octanebench score after each of your beasts in your signature?


for each workstation?

I remember I did it with the "old" Titans
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Re: Karba: where are you?

Postby mbetke » Mon Nov 09, 2015 4:09 pm

mbetke Mon Nov 09, 2015 4:09 pm
Indeed. Jimstar is not to be blamed here. it is more the organisation. It must be hard to work with different code-base and tools, take over a former prorammers work and get into the code. Not easy.

I really don't care about new features every day but i think the work which has to be done must be done properly and with minimum bugs.
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Re: Karba: where are you?

Postby prodviz » Mon Nov 09, 2015 7:54 pm

prodviz Mon Nov 09, 2015 7:54 pm
Agree too.

1 developer to 1 app.
Then the developer has more time to really pollish the plugin, add features , reply to forum posts etc.
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Re: Karba: where are you?

Postby bicket » Tue Nov 10, 2015 8:33 am

bicket Tue Nov 10, 2015 8:33 am
I also use Karba's last stable version (v2.16a) with a lack of features bug relatively bug free and with a working material converter.
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Re: Karba: where are you?

Postby acc24ex » Tue Nov 10, 2015 1:29 pm

acc24ex Tue Nov 10, 2015 1:29 pm
.. Jim did good work, and made the things that were bugged out before - like showing material previews and definitely fixed the script usability which will open up to better scripting tools - I'm keeping in mind on upgrading mine - so you can have my sweet presets with 1 click dirt, lights and noises or light presets

- but yeah, I'm also on the old kernel mostly, yup - he just needs more people working on this
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