by treddie » Fri May 16, 2014 12:08 am
treddie
Fri May 16, 2014 12:08 am
Sure would be great to have anisotropy maps in v2. Almost impossible to make a Photoshop bump/normal image with enough resolution to handle anisotropy for really big objects. The bitmap size would go through the roof.
Win7 | Geforce TitanX w/ 12Gb | Geforce GTX-560 w/ 2Gb | 6-Core 3.5GHz | 32Gb | Cinema4D w RipTide Importer and OctaneExporter Plugs.