Hello
I would like to know if it would be possible with LUA to create a scripted graph that generates a material that is an instance of an existing material (group)
and that updates in parallel with any changes you might do the original material?
This would be a solution to a problem that we usually have, as sometimes we have much more objects than materials, and to connect via nodes a material to several geometries
can be complicated.
The best would be to have this possibility natively in Octane Standalone, where you could choose Material#23
and it would use the material connected to the port #23 of a "material master node", this would allow to change a specific material in all the scene, in all the geometries at once.
Kind regards
Filipe