Could someone help me out with a very basic task:
using LUA, I want to know if the current render target has finished rendering (had reached the samples/pixel)
if I do in Script window: print (octane.renderState), it will return "table".
I am new to LUA/octane - forgive my blindness on the subject: is this octane.renderState just a variable/holder for different states? or is this a function that can be called to find the state of current rendering?
I have also tried: octane.renderJobStatus
Sorry again for the very basic level, I have only used maxscript and MEL, I didn't expect to take me so long to retrieve some simple system variables using LUA.
(What I need is a very basic .lua that will be called from a batch line. All this .lua has to do is to check if samples are reached and save the render passes as layered exr.... )
ANY feedback greatly appreciated !
THANKS