smicha wrote:Huge wish to OTOY - please code it into Octane nodes, not LUA.
Sorry Smicha if this is not your issue but you can already have random textures on instances with Octane nodes:
Plug all textures at different value in a
gradient node
set to interpolation none
,then add a random node in the
input texture
of the gradient node,that's it
(obviously this is not scanning automatically a folder, textures nodes still have to be created by hand)
Also LUA support /scripted graph support in the plugins, is coming in 3.06 or is maybe already here:
abstrax wrote:Switch from LuaJIT 5.1 to Lua 5.3
Since LuaJIT isn't developed anymore and still only uses 32bit memory management, we had to switch to "normal" Lua. The missing FFI functionality has been added via a separate FFI module that is available in Octane out-of-the-box. This will finally allow Lua script graphs to be used in Octane plugins on all platforms.
viewtopic.php?f=33&t=60014