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Re: Smooth & Easy Camera Animation for OR Standalone, ORC v1.21

PostPosted: Thu Mar 26, 2015 10:54 pm
by ssouth
Here is a resulting animation. I attached one of the ships to the camera and made it do a crazy roll...



Steve

Re: Smooth & Easy Camera Animation for OR Standalone, ORC v1.21

PostPosted: Fri May 01, 2015 11:50 am
by pegot
Does this script work on Mac or is it Windows only?

Re: Smooth & Easy Camera Animation for OR Standalone, ORC v1.21

PostPosted: Sun May 03, 2015 3:46 am
by ssouth
pegot wrote:Does this script work on Mac or is it Windows only?


as long as the Mac can run a LUA script I would think so but I am unable to test that though since I don't have a Mac.

download and try...

Re: Smooth & Easy Camera Animation for OR Standalone, ORC v1.21

PostPosted: Sun May 03, 2015 3:52 am
by ssouth
By the way, all the ship animation in this test was done with the OCR script, then it was composited and some VFX added with BlackMagic Fusion:


Re: Smooth & Easy Camera Animation for OR Standalone, ORC v1.21

PostPosted: Thu Jun 18, 2015 12:16 pm
by steven369
Thank you guys for this AWESOME script!!! :D

Smooth Easy Camera Animation for OR Standalone ORC v1 21

PostPosted: Tue Aug 04, 2015 10:56 am
by AlexKotovKn
a camera that focuses on the chest of the player character would be nice if anyone can make it
the default camera is not good enough due to free running lvls

Re: Smooth & Easy Camera Animation for OR Standalone, ORC v1.21

PostPosted: Wed Dec 09, 2015 5:37 pm
by ff7darkcloud
It doesn't work anymore with Octane Render 3.0

Re: Smooth & Easy Camera Animation for OR Standalone, ORC v1.21

PostPosted: Wed Dec 30, 2015 1:28 am
by roeland
This is quite a cool extension.

Just tried it in Octane 3.0, as far as I can see it works.

--
Roeland

Re: Smooth & Easy Camera Animation for OR Standalone, ORC v1.21

PostPosted: Wed Jan 13, 2016 12:47 am
by ff7darkcloud
Hi Roeland thanks for your reply, I tried again with 3 alpha 3, when I select output directory or hit render nothing happens. Maybe the plugin needs some kind of overhaul for Version 3? Any help would be greatly appreciated!!

This is an example of what I use this for: https://www.youtube.com/watch?v=4haRGGKqUmQ

Re: Smooth & Easy Camera Animation for OR Standalone, ORC v1.21

PostPosted: Mon Feb 22, 2016 10:33 pm
by roeland
I think the problem is that a while ago we standardized all the enumeration tables to be members of the octane table. So the constants to specify file formats are octane.imageSaveType.PNG8 etc.

To manipulate paths use the functions in the octane.file table: octane.file.join(path, ...) will join paths together and it will correctly handle the case where any of the paths happens to be an absolute path. It will also handle the different kinds of slashes. octane.file.getFileNameWithoutExtension will strip the file extension, at the moment the script will overwrite the project file when you have an ORBX package open.

You may get the project path and file name as follows:

Code: Select all
local sceneFile = octane.project.getCurrentProject()
local projectPath = octane.file.getParentDirectory(sceneFile)
local projectName = octane.file.getFileNameWithoutExtension(sceneFile) .. ".orc"
local orcFile = octane.file.join(projectPath, projectName)


Finally note that the `string.gsub` function searches for a pattern, a pattern matching any extension of 3 or 4 characters is [[%.%w%w%w%w?$]].

--
Roeland