by MB » Sat Apr 12, 2014 7:12 pm
MB
Sat Apr 12, 2014 7:12 pm
Here is a revised version of the above scripts.
It now writes a log file into the directory where the image files are placed.
If a render target has a kernel node attached which is subsequently removed, the kernel values are lost. The script now handles this situation.
It no longer puts out all render targets at the specified max samples but uses the specific max samples from each render target.
I tried to implement a pause and continue feature, i could pause it, but not restart it. This code is stubbed out so if someone wants to implement that, that would be great.
Please report any bugs.
best
Mark.
- Attachments
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- batch_render.lua
- (21.17 KiB) Downloaded 345 times
Windows 11, 2x Intel I9, 64GB Ram, 2x GTX 1080 TI, 1 x RTX 380 TI, Oculus Quest 2