Animated tiled camera v1.05
New version of the TiledCameraAni script, now at v1.05. I have corrected the Shift issue, and added also the Backing Camera.
The idea is to create an animation of a big frame buffer divided into tiles to be ready to be sent to ORC for rendering. As a side effect, in v2, is useful also for removing the frame buffer limitation on VRAM . The new script works with Thin Lens, Panoramic, and Backing camera node.
Thin Lens Camera,
The script creates an animator for the shift parameter, and changes some parameters like fov and resolution of a Thin lens Camera node. The user define the number of tiles per axis (from 2 to 89) and the script creates the animation. Vignetting and Post processing will be disabled, if present.
The new version takes into consideration if the original camera has already the Shif parameter different from 0.
Note, if Autofocus is active, the script will stop asking to remove the option and choose focus point before executing the script again.
The script automatically creates an animator of the panoramic type in Cube map mode (v3 only) with 6 frames if mono or 12 frames if stereo with Samsung Gear VR resolution (1536x1536). The final node graph has the render target outputs ready to be connected to a render job node.
Instead of splitting the frame buffer in tiles, the script changes the UV region Size parameter, and creates an animator of the UV Region Minimum parameter. In this way it is possible to multiply the frame buffer to obtain a high resolution version of the backed texture.
To assemble all the tiles in Photoshop, I use this modified old java script founded on the Adobe forum:
Create an empty document with the final resolution, run the script, locate the folder with the rendered frames and click on Process. Unfortunately it doesn't work with Cube Map VR frames.
Last edited by bepeg4d
on Sun Feb 03, 2019 11:35 pm, edited 1 time in total.