Refractive Software® announces OctaneRender® for 3ds max®

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Re: Refractive Software® announces OctaneRender® for 3ds max®

Postby niuq.cam » Mon Nov 07, 2011 9:56 am

niuq.cam Mon Nov 07, 2011 9:56 am
bepeg4d wrote:
ello wrote:will the beta pricing also count when a c4d version comes??

+1 as we don't have no more a developper for c4d.
interesting, but i've not seen in the promo video any graph-node-editor. :roll:
is possible to create complex material inside the plugin?
is possible to import ocm files?
ciao beppe


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Re: Refractive Software® announces OctaneRender® for 3ds max®

Postby Refracty » Mon Nov 07, 2011 10:00 am

Refracty Mon Nov 07, 2011 10:00 am
I am happy to see that so many other people are here requesting a Rhino plugin. Feel free to post here to show that there is demand: http://www.refractivesoftware.com/forum/viewtopic.php?f=41&t=9575

I hope Sam will be the man who gets his hands on this. He was always helpful to set up the exporter for the standalone version of Rhino.

Lets hope for a bunch of different Plug-Ins around Christmas!
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Re: Refractive Software® announces OctaneRender® for 3ds max®

Postby buggy » Mon Nov 07, 2011 10:02 am

buggy Mon Nov 07, 2011 10:02 am
This is awesome! Congratulations to you and your team.

A couple of questions:
1) Will we have easy access to the Octane LiveDB materials from this plugin?
2) If I'm using the Darktree procedural texture plugin, will these textures work with the Octane plugin?

Are you planning to do some kind of early bird pricing in the first week of launch or a discount for the first 100 buyers as you had recently hinted at?
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Re: Refractive Software® announces OctaneRender® for 3ds max®

Postby TheOracle » Mon Nov 07, 2011 10:02 am

TheOracle Mon Nov 07, 2011 10:02 am
Oh no.
Above it states:
+1 as we don't have no more a developper for c4d.


Does that mean it will not come to C4d?
After i first bought my octane license i mainly used it with c4d. Works great for me.

(agree that integration with XSI will be awesome as well
Funny to see everybody requesting this plugin for their favourite 3d package.

Maybe i can speak for everybody here to say "I want this for my favourite 3d package ...[fill in here]..."
Great development over there guys!.

By the way will this impact the maximum material importing problems i encountered several times due to CUDA limitation?
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Re: Refractive Software® announces OctaneRender® for 3ds max®

Postby gabrielefx » Mon Nov 07, 2011 10:06 am

gabrielefx Mon Nov 07, 2011 10:06 am
relox wrote:my question is the plugin will be 99 euros and it doesnt matter if im a customer? so the plugin sold separately and the new come of the 2.6 octane render i have to buy it again the license? or i can upgrade it free the new 2.6 octane version? thats my question so i can buy it the plugin and update the version of awesome octane render


I think it's better to buy a new bundle license... The price is ridiculous, because you can define your scene in Max and then render it, at the same time you can export the same scene to Octane standalone with a different camera and with the second license you launch two renderings. Not bad.
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Re: Refractive Software® announces OctaneRender® for 3ds max®

Postby classic1144 » Mon Nov 07, 2011 10:19 am

classic1144 Mon Nov 07, 2011 10:19 am
This is exactly what I've been waiting for :D Thank you Octane, this really made my day!
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Re: Refractive Software® announces OctaneRender® for 3ds max®

Postby face » Mon Nov 07, 2011 10:22 am

face Mon Nov 07, 2011 10:22 am
gabrielefx wrote:
relox wrote:my question is the plugin will be 99 euros and it doesnt matter if im a customer? so the plugin sold separately and the new come of the 2.6 octane render i have to buy it again the license? or i can upgrade it free the new 2.6 octane version? thats my question so i can buy it the plugin and update the version of awesome octane render


I think it's better to buy a new bundle license... The price is ridiculous, because you can define your scene in Max and then render it, at the same time you can export the same scene to Octane standalone with a different camera and with the second license you launch two renderings. Not bad.

The integrated versions are different from the standalone version. The functionality is the same, but there are two different projects with different manpower ;)

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Re: Refractive Software® announces OctaneRender® for 3ds max®

Postby jamestmather » Mon Nov 07, 2011 10:55 am

jamestmather Mon Nov 07, 2011 10:55 am
Looks amazing - Looking forward to using it
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Re: Refractive Software® announces OctaneRender® for 3ds max®

Postby stiwi » Mon Nov 07, 2011 10:57 am

stiwi Mon Nov 07, 2011 10:57 am
That brings tears into my eyes. octane is amazing, no doubt, but that really makes it unbeatable! Please, please build something like that for Rhino ASAP! Thank you.
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Re: Refractive Software® announces OctaneRender® for 3ds max®

Postby gabrielefx » Mon Nov 07, 2011 11:02 am

gabrielefx Mon Nov 07, 2011 11:02 am
face wrote:
gabrielefx wrote:
relox wrote:my question is the plugin will be 99 euros and it doesnt matter if im a customer? so the plugin sold separately and the new come of the 2.6 octane render i have to buy it again the license? or i can upgrade it free the new 2.6 octane version? thats my question so i can buy it the plugin and update the version of awesome octane render


I think it's better to buy a new bundle license... The price is ridiculous, because you can define your scene in Max and then render it, at the same time you can export the same scene to Octane standalone with a different camera and with the second license you launch two renderings. Not bad.

The integrated versions are different from the standalone version. The functionality is the same, but there are two different projects with different manpower ;)

face


what means? Octane was rewritten? The bundled standalone + Max core don't share the same engine? Are two separated engines?
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