meleseDESIGN wrote:C4D is able to Render 16K images and unlimited tiles of your scene.
But with Octane, more then 4K makes no sense because of the missing but needed RAM on current gfx cards. 4K is totaly ok, my Sony Alpha 350 wont give me a higher resolution.
Only one question: Why will you get different brightness for tiles with MLT? What about rendering tiles without MLT? Splitt the Camera view in Octane in 9 tiles (or even more), each 3-4K and after rendering you can stitch the outputed tiles together in Photoshop and you have an 9Kx9K/12Kx12K final image.
Like in C4D.
radiance wrote:it's not that easy.
with MLT, the only kernel that can render decent images with no fireflies, you can't render an image in parts,
as you'll get different normalization (eg brightness) for the different tiles.
it's a tough task and i'm sure recent advancements in gpu memory will soon solve this issue. cards with 3GB will soon be available as commodity hardware.
Radiance
it's very difficult to explain but MLT just works in a way that will end up giving tiles that won't match in intensities.
Radiance