nibbler wrote:Octane X - is finally .... here?
Honestly, its very disappointing to have the intel mac/amd support of octane has reached end of line after 2 years. (I am using MAcpro/intel-Octane since over a decade!)
One of our small studios really invest intense decision was – based upon the promis " Ocante X is finally here" – to hook up on MAcPro 2019/AMD – following your's and Apples promise, that Octane X is there and will stay. Not, that Octane X marks the final of IntelMacs. Supporting the – at that time – most professional and expensive APPle system of all time (around 20.000 USD plus each!!!). Even a one year free license option was a perfect offer to stay with Otoy and a bold statement for "Octane X is here".
We added multiple AMD Radeon Pros 6800 (Each 3000 EUR) to those systems to have best performance aviable yet for mac. And relied on the previous promise, that 2022 will join PC network rendering and Mac versions finally.
The intention is/was to have Apple as a reliable master C4D/Octane creation system, and PC/Octanes as an internal Renderfarm. And having a unified result (which is not the case: Octane X 14 and 2021/2022 Results in Pathtracing are signifcantly different. You cannot mix up Renderjobs/Merge PNGs or simply push Ocane X Scenes on Octane 2021/2022 Renderqueues).
Furthermore: The current Macs M Line does not cover high intense 3d Demands – and after all Intel MacPro is the most advanced top model for high professional work yet listed by apple.
I understand why some customers heartbreakingly switch to redshift, because everything works there - cross platform, since years. Not that intuitively. Not that quality. But fast and reliable. And well calculating ROIs.
It would be perfect to have continued Octane 2022 Intel/AMD Metal support, even if this will migrate sooner or later to Apple M(x). It would prevent Customers from shifting to redshift now. And honestly, beeing disappointed by both; by Apple (inventing and then discontinuing IntelMAcPros) AND by Otoy disconting IntelMac support is a hard challenge to deal with for a few hundreds of small/middlerange creative studios. (And it does not help, if one of your Devs proclaims in this forum, that your labs AMD Macs are covering dust and/or will be sold).
I just have been forced to extended some of the licenses and graded up AMD hardware as well. It was a bitter decision facing the facts.
A clear: "No we wont support AMD/Intel" at the very beginning of MacPro2019 would have avoid these disappointments – and surely would have speeded up some costumers shifting from octane to redshift.
I do understand, that Apple makes no compromises, and affects developer like you the same way. Sadly. For us Macusers and loyal Otoys fans in uncertain times its a desaster.
Apple.
Otoy.
Stick on your promise!
Make a cross platform Mac intel 2022 version run. At least support until 2024.
EXACTLY THIS. I will happily purchase the maxed out AS Mac Pro 8.1 when it drops, knowing that it won't match the power of my intel Mac Pro, an I will pick up whatever comes after that, but it's pretty disappointing knowing that small studios like ours have built their pipelines around this setup and we end up in such a situation. But who knows, we won't know until we know, ya know? lol.