Octane 1.0 Beta 1 Overview Video Posted

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Octane 1.0 Beta 1 Overview Video Posted

Postby PhilBo » Sun Mar 14, 2010 8:23 pm

PhilBo Sun Mar 14, 2010 8:23 pm
Just wanted to let everyone know that I've uploaded a video demonstrating some of the new features of Octane Render 1.0 Beta 1. The video can be found on the videos page here: http://www.refractivesoftware.com/videos.html or you can view it directly on Vimeo in HD here: http://www.vimeo.com/10155587

Sincerely:

Phil
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Re: Octane 1.0 Beta 1 Overview Video Posted

Postby radiance » Sun Mar 14, 2010 8:57 pm

radiance Sun Mar 14, 2010 8:57 pm
really nice video.

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Re: Octane 1.0 Beta 1 Overview Video Posted

Postby James » Sun Mar 14, 2010 11:24 pm

James Sun Mar 14, 2010 11:24 pm
Thanks for this, really clears up some of the grey areas I had had.
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Re: Octane 1.0 Beta 1 Overview Video Posted

Postby Tugpsx » Mon Mar 15, 2010 12:43 am

Tugpsx Mon Mar 15, 2010 12:43 am
Nice! Looks like quite a few things were worked on from the previous alpha.
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Re: Octane 1.0 Beta 1 Overview Video Posted

Postby radiance » Mon Mar 15, 2010 2:02 am

radiance Mon Mar 15, 2010 2:02 am
Tugpsx wrote:Nice! Looks like quite a few things were worked on from the previous alpha.


you can use this video to work with the demo too, it's %99 same in use, it just looks slightly different.
I've decided not to release a demo version of the 1st beta as it's virtually identical to v0.81a in terms of features (expect for UI design changes, 3d stereo and the commercial options eg loading/saving).
So you're really not missing out on anything with v0.81a demo.

I'll publish a new demo when we release beta2, which will be very soon now.

Thnx,
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Re: Octane 1.0 Beta 1 Overview Video Posted

Postby ltchest » Mon Mar 15, 2010 3:15 am

ltchest Mon Mar 15, 2010 3:15 am
nice video. one thing that was confusing to me was the talk of using bump & specularity maps (selecting "float" from the drop-down menus and picking an image to control bump/specularity). I thought bump & specularity mapping was not currently integrated into Octane ?
The "float" terminology is not referred to in the manual - would be good if that got some explanation somewhere as there seem to be multiple float options (float, float2 etc )
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Re: Octane 1.0 Beta 1 Overview Video Posted

Postby MDkai » Mon Mar 15, 2010 3:45 am

MDkai Mon Mar 15, 2010 3:45 am
Actually there is no bump support but spec can be loaded as a map, since you have a material with that property.

Regarding float .. with the not-yet-activated node system, the use of other float values is rather useless.
Float itself is just a representation of a floating point number.

Other float types such as float 2 and float 3 are currently not useable since they have no input to be plugged into
Float 2 is usable for 2d stuff like uv values or a 1d position and some value, and float 3 maybe for controlling colors and ramps..


The video is great, i think it sums up most stuff that is important and gives great insight on the first workflow !
Time for the Beta 2 isn't it ?
Last edited by MDkai on Mon Mar 15, 2010 3:48 am, edited 1 time in total.
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Re: Octane 1.0 Beta 1 Overview Video Posted

Postby James » Mon Mar 15, 2010 3:46 am

James Mon Mar 15, 2010 3:46 am
float refers to how the numbers are stored in the computers memory,

The floatimages is an image loaded with just one single channel, corresponding to darkness/lightness, stored via a float number, which is essentially any number, positive or negative, and can include decimals.

The difference between that and a normal image is that the normal images have three (possibly four, if alpha is included) channels, so float images take either a third or a quater of the space on your vram than a normal image, which seeing as Vram is limited on affordable cards at the moment, can be used to save space for other things in your scene.
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Re: Octane 1.0 Beta 1 Overview Video Posted

Postby James » Mon Mar 15, 2010 3:46 am

James Mon Mar 15, 2010 3:46 am
Ah, MDkai says it better.
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Re: Octane 1.0 Beta 1 Overview Video Posted

Postby MDkai » Mon Mar 15, 2010 3:48 am

MDkai Mon Mar 15, 2010 3:48 am
Nah ^^ only faster maybe

Btw.. im not used to unbiased spectral renderer (since they are slow as a slug on ice) but i noticed the node type "gaussianspectrum" which seems a littel broken right now (the purple color stays the same ? )
Is this the type for the later implemented emissive color slot ?

And float3hemi must be the day and night system position node ?
Im just curious :roll:
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