NEW: OTOY previews OctaneRender™ version 2.0, further advancing the science of CG rendering

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Re: NEW: OTOY previews OctaneRender™ version 2.0, further advancing thescience of CG rendering

Postby BorisGoreta » Tue Apr 01, 2014 10:00 pm

BorisGoreta Tue Apr 01, 2014 10:00 pm
As I understand it we will see these features this month as beta builds and final release will be ready this summer.
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Re: NEW: OTOY previews OctaneRender™ version 2.0, further advancing thescience of CG rendering

Postby smicha » Wed Apr 02, 2014 7:22 am

smicha Wed Apr 02, 2014 7:22 am
I am curious about pricing of the cloud. At 23:30 http://nvidia.fullviewmedia.com/gtc2014/S4899.html it says:

.... as low as 11c/GPU hr.

Does this mean that if my scene takes 1 hour to render on my single GTX TITAN, I'll be able to render it in the cloud using 1000 GPUs for:
1h/1000*11c*1000 = 11c

0.11$? For 3.6 seconds of effective rendering time on 1000 GPUs? This is so cheap. What about pricing for non-effective time (e.g., uploading orbx data to the cloud, saving files and sending back to my computer)?
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Re: NEW: OTOY previews OctaneRender™ version 2.0, further advancing thescience of CG rendering

Postby Rikk The Gaijin » Wed Apr 02, 2014 8:15 am

Rikk The Gaijin Wed Apr 02, 2014 8:15 am
smicha wrote:Does this mean that if my scene takes 1 hour to render on my single GTX TITAN, I'll be able to render it in the cloud using 1000 GPUs for:

No, I believe the number of GPUs available for private users will be WAY less than that... Probably less than 10... But let's wait and see.
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Re: NEW: OTOY previews OctaneRender™ version 2.0, further advancing thescience of CG rendering

Postby glimpse » Wed Apr 02, 2014 8:50 am

glimpse Wed Apr 02, 2014 8:50 am
I believe that's for an hour of 1 GPU work ~as powerfull as 670-680 =)
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Re: NEW: OTOY previews OctaneRender™ version 2.0, further advancing thescience of CG rendering

Postby stratified » Thu Apr 03, 2014 3:54 am

stratified Thu Apr 03, 2014 3:54 am
Seekerfinder wrote:
stratified wrote:We will churn out 2.0 with the features that are already anounced (displacement, hair, MB, region render, rounded edges, ...) in a fully fledged 2.0 release.

Hi Thomas,
Is this the release that will see the light this month? I.e. the 'complete' version 2.0 release. There is some confusion on the timeframe / features of the 'first' 2.0 release.

Seeker


Yep, at least the release candidate. It will take more than a month to get it stable.

The feature list for this one off the top of my head: displacement, hair, MB, region render, rounded edges, local asset DB & network rendering.

cheers,
Thomas
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Re: NEW: OTOY previews OctaneRender™ version 2.0, further advancing thescience of CG rendering

Postby renegator » Thu Apr 03, 2014 4:41 am

renegator Thu Apr 03, 2014 4:41 am
stratified wrote:Yep, at least the release candidate. It will take more than a month to get it stable.

The feature list for this one off the top of my head: displacement, hair, MB, region render, rounded edges, local asset DB & network rendering.

cheers,
Thomas


Wow, very extensive list for a first RC! Is there a timeframe for when we can expect sun+hdr, opensubdiv, random instance color and (my personal favourite) ctrl+z?
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Re: NEW: OTOY previews OctaneRender™ version 2.0, further advancing thescience of CG rendering

Postby abstrax » Thu Apr 03, 2014 4:49 am

abstrax Thu Apr 03, 2014 4:49 am
renegator wrote:
stratified wrote:Yep, at least the release candidate. It will take more than a month to get it stable.

The feature list for this one off the top of my head: displacement, hair, MB, region render, rounded edges, local asset DB & network rendering.

cheers,
Thomas


Wow, very extensive list for a first RC! Is there a timeframe for when we can expect sun+hdr, opensubdiv, random instance color and (my personal favourite) ctrl+z?

Everything except undo, will be included, too. Thomas just forgot about them. Maybe even undo will be included.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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Re: NEW: OTOY previews OctaneRender™ version 2.0, further advancing thescience of CG rendering

Postby renegator » Thu Apr 03, 2014 4:54 am

renegator Thu Apr 03, 2014 4:54 am
Thanks abstrax, this release feels like Christmas and Easter combined to the second power :D
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Re: NEW: OTOY previews OctaneRender™ version 2.0, further advancing thescience of CG rendering

Postby Seekerfinder » Thu Apr 03, 2014 11:32 am

Seekerfinder Thu Apr 03, 2014 11:32 am
abstrax wrote:
renegator wrote:
stratified wrote:Yep, at least the release candidate. It will take more than a month to get it stable.

The feature list for this one off the top of my head: displacement, hair, MB, region render, rounded edges, local asset DB & network rendering.

cheers,
Thomas


Wow, very extensive list for a first RC! Is there a timeframe for when we can expect sun+hdr, opensubdiv, random instance color and (my personal favourite) ctrl+z?

Everything except undo, will be included, too. Thomas just forgot about them. Maybe even undo will be included.

Great news, thanks guys.

Do I understand correctly that current 1.x licencees will have to pay the upgrade fee to be able to access the RC builds? That would mean you'd have to offer the upgrade option before the release of 2.0. How will that work?

Thanks,
Seeker
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Re: NEW: OTOY previews OctaneRender™ version 2.0, further advancing thescience of CG rendering

Postby remKa » Thu Apr 03, 2014 12:34 pm

remKa Thu Apr 03, 2014 12:34 pm
Hi !

Do you know yet which day you will release the first 2.0 version (standalone and plugin) ?

And will it be possible to use a water level system with the displacement ?
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