NEW : Preview of OctaneRender 1.5

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Re: NEW : Preview of OctaneRender 1.5 Per object visibility

Postby emihich » Mon Dec 02, 2013 5:12 pm

emihich Mon Dec 02, 2013 5:12 pm
Great feature. 8-)
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NEW : OctaneRender 1.5 Alembic animation support continued

Postby RayTracey » Mon Dec 02, 2013 7:51 pm

RayTracey Mon Dec 02, 2013 7:51 pm
Howdy folks,

in the first preview of the upcoming 1.5 version of Octane standalone, we've shown camera path animations exported from a 3D modeling app with the Alembic file format. This preview takes it a step further, showing that Octane is also capable of real-time preview rendering of animated scenes. While this functionality was already present in some plugins, having it in the standalone opens up some interesting possibilities. It will allow for e.g. animaton rendering on a network cluster or on the cloud without requiring the 3D host application and it's also interesting for future animation specific features in the standalone. As mentioned before there's also the possibility to export and exchange animations between the different OctaneRender plugins.

Some early tests (all rendered in real-time on 4x GTX 680s), needless to say this is an incredibly fun feature:





alembic4.png
alembic2.png
alembic3.png


Cheers!

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Re: NEW : OctaneRender 1.5 Alembic animation support continu

Postby Bulwerk » Mon Dec 02, 2013 7:59 pm

Bulwerk Mon Dec 02, 2013 7:59 pm
Sweet! Looks nice
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Re: NEW : OctaneRender 1.5 Alembic animation support continu

Postby j7th » Mon Dec 02, 2013 8:41 pm

j7th Mon Dec 02, 2013 8:41 pm
Cool news! It's already support mesh deformation like cloth or skinned mesh?
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Re: NEW : OctaneRender 1.5 Alembic animation support continu

Postby nuno1980 » Mon Dec 02, 2013 9:18 pm

nuno1980 Mon Dec 02, 2013 9:18 pm
Can new OR 1.5 fix my issue "Glasses at PMC - caustics smooth - fail!?"??

NOTE: I can reply sorry but I can't make new topic in section "News & Announcements".
NOTE: I'm sorry for bad english due to mute ;)

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Re: NEW : OctaneRender 1.5 Alembic animation support continu

Postby RayTracey » Mon Dec 02, 2013 9:36 pm

RayTracey Mon Dec 02, 2013 9:36 pm
j7th wrote:Cool news! It's already support mesh deformation like cloth or skinned mesh?


Not yet. Only object transforms and camera paths are supported for now, but animated vertices/deformable geometry are planned.
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Re: NEW : OctaneRender 1.5 Alembic animation support continu

Postby nikostap » Mon Dec 02, 2013 11:47 pm

nikostap Mon Dec 02, 2013 11:47 pm
It's a greate news!) You rock!
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Re: NEW : OctaneRender 1.5 Alembic animation support continu

Postby IMPICHMENT » Tue Dec 03, 2013 11:22 am

IMPICHMENT Tue Dec 03, 2013 11:22 am
Good job ,guys. This is a big step into the future.
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Re: NEW : OctaneRender 1.5 Alembic animation support continu

Postby dionysiusmarquis » Wed Dec 04, 2013 10:48 am

dionysiusmarquis Wed Dec 04, 2013 10:48 am
Nice! Will it use ram caching for rendered frames?
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Re: NEW : OctaneRender 1.5 Alembic animation support continu

Postby oguzbir » Wed Dec 04, 2013 11:23 am

oguzbir Wed Dec 04, 2013 11:23 am
Great to see it in action. Well done guys.
Can't wait for the release. ;)
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