OctaneRender for Softimage released!

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OctaneRender for Softimage released!

Postby RayTracey » Mon Sep 02, 2013 10:36 pm

RayTracey Mon Sep 02, 2013 10:36 pm
Hi everyone,

We are proud to announce the release of the long awaited OctaneRender™ for Softimage plug-in, which fully integrates the OctaneRender™ engine into the modelling environment of Softimage, drastically improving the workflow by making the need to export your scene from Softimage to OctaneRender obsolete.

OctaneRender™ is currently recognized by many industry professionals and 3D graphic visualization artists as the most advanced and fastest GPU-based physically-based render engine with an advanced and flexible node based workflow and user interface. Now, with our new plugin products, you can have the unparalleled quality and ease of use of the fastest physically-based render engine on the market tightly integrated into your 3D modeling and animation software.

This new plugin will provide a fast workflow and rendering pipeline suitable for interactive editing of lights, camera, materials and object placement together with fast final animation rendering output by using Softimage's environment for scene setup.
Octane1xsi.jpg
by westimages
octane_1.jpg




HOW TO PURCHASE LICENSES

Go to our online shop here: http://render.otoy.com/shop/

A license for the OctaneRender for Softimage plugin product alone will cost 99 € while in the initial open beta phase, and 199 € when the final version of the plugin is released.
The plugin will require the user to have a valid OctaneRender™ Standalone version installed and activated. If you don't have an OctaneRender license yet, you can purchase both the plugin and the engine/standalone licenses as one bundle during the beta phase for 279 euros.
You can also purchase a 3, 5 or 10 pack of OctaneRender™ for Softimage licenses, just like OctaneRender™ Standalone Edition packs.


SOFTIMAGE VERSION REQUIREMENTS

This release requires Softimage 2012, 2013 or 2014, 64 bit (32 bit can be provided if needed) with the latest Service Release applied, on Windows 7.


FEATURES/FUNCTIONALITY

- The plugin is fully integrated into Softimage like MentalRay or other integrated renderers.
- The renderer uses the default Softimage render and preview windows.
- Automatic conversion of Softimage materials and geometrys into Octane.
- All materials from Octane are available as shaders in the render tree.
- Non standard special value shaders for conversation are included. ( Octane Bool, Octane Integer, Octane Scalar, Octane Vector 1D, Octane Vector2D and Octane Vector3D )
- Output pass shaders for postprocessing and imager.
- Environment shaders for textur- and daylight-environment.
- Daylight environment has the ability to use a object as sun source.
- Camera shader with the ability to use a object as focus target.
- Ability to change any camera, resolution, environment, imager, kernel or postprocessing setting (as per Octane Standalone).
- Individual Cuda devices can be enabled/disable, and the Render Priority set.
- The render can be paused, continued and saved.
- The preview will automatic update the scene if any is changed, also the timeline.
- Render passes.
- Override partition materials.
- Override materials.
- Some special preview information. ( Histogram and advanced render infos )
- Overwrite preview alpha channel as checkboard, red, green or blue.
- Debug options.
- Subsample rendering from 1x1 to 16x16 with different filters to get a fast preview when setup a scene.
- Overall scene scaling. ( Includes spacing of all procedural Octane shaders )
- Option to disable mesh checking to get a fast response when changing the camera on heavy scenes.


PLANNED FEATURES

- Softimage lights support.
- Instance support.
- Softimage ICE support for particles and strands.
- Fully integrated viewport for preview.
- Support for shader compounds.


MANUAL

The on-line manual is available at http://render.otoy.com/manuals/Softimage/ and will be updated from time to time.


INSTALLATION INSTRUCTIONS

Please follow the installation instructions in the online manual.


OCTANELIVE®

Just like OctaneRender Standalone, the Softimage plugin product also needs an OctaneLive license and be activated on a machine. This has to be done in the plugin interface, and is covered in the manual. It can only be done after an OctaneRender Standalone license is already activated on the machine in question.


NVIDIA DRIVER REQUIREMENTS

This version requires video driver 301.42 or higher.


ISSUE RESOLUTION

If you have any issues, please report them in the Softimage plug-in subforum, and include the following information:
- Operating System (ie. Win Vista, 7, 8)
- Amount of RAM
- Graphics Card(s) - model (ie. GTX 580, 3GB)
- Nvidia driver version
- Softimage version


Cheers to all,

the OctaneRender™ Team
RayTracey
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Re: NEW : OctaneRender for Softimage released!

Postby carlos » Thu Sep 05, 2013 5:31 pm

carlos Thu Sep 05, 2013 5:31 pm
Face (danke)
thanks for the fantastic job, a realy good integration ind softimage,
only a question where I can mondify the bump-operator.

thanks in front and best regards
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Re: NEW : OctaneRender for Softimage released!

Postby face » Thu Sep 05, 2013 5:51 pm

face Thu Sep 05, 2013 5:51 pm
carlos wrote:Face (danke)
thanks for the fantastic job, a realy good integration ind softimage,
only a question where I can mondify the bump-operator.

thanks in front and best regards

You can simple plug it in the bump slot from the 3 Octane materials.
You can modify the strength by change the power from the texture. In this case the power from the Turbulence shader.

face
Attachments
bump.jpg
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
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Re: NEW : OctaneRender for Softimage released!

Postby yashugan » Fri Sep 06, 2013 8:18 am

yashugan Fri Sep 06, 2013 8:18 am
foud, and installed! cool! thank
yashugan
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Re: NEW : OctaneRender for Softimage released!

Postby manalokos » Fri Sep 06, 2013 9:03 am

manalokos Fri Sep 06, 2013 9:03 am
Great news!

Is there a demo version?
I would love to try it, although that not having ICE particles is a big limitation for me as I use them in most of my projects...


Regards
Filipe
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Re: NEW : OctaneRender for Softimage released!

Postby face » Fri Sep 06, 2013 10:29 am

face Fri Sep 06, 2013 10:29 am
Yes, i know the limitations.
Want to finish first the instances support, which isn´t simple for me.
MentalRay or 3Delight have also some problems with it, especially when you hide some instances.
The results you get isn´t was you see...

First i want to finish the basics, then i will implement the specials.

It´s the same with the lights.
Octane haven´t lights. I must also convert a light in a geometry, add an emission shader and maybe an ies-file which will be generated from the light settings.

The good answer at last, the demo is ready!
You can download the demo from the manual page at:
http://render.otoy.com/manuals/Softimage/?page_id=331

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
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Re: NEW : OctaneRender for Softimage released!

Postby ramaskal » Fri Sep 06, 2013 11:22 am

ramaskal Fri Sep 06, 2013 11:22 am
a1.png
Do I maybe do not understand what is going on and how the principle works, but I see the following picture ... maybe you can explain what's going on ....
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Re: NEW : OctaneRender for Softimage released!

Postby face » Fri Sep 06, 2013 12:11 pm

face Fri Sep 06, 2013 12:11 pm
That is a problem from Softimage.
The preview windows isn´t designed for the use of an renderer like Octane. It is an Framebuffer error which is stored in the buglist from Autodesk.

You can try to reduce the resolution so they fit without a rescaling in the preview window.
You can also disable the "Autofit Viewer" option in the preview window options.
Should be enough to setup your scene.

When you render a final pass/image with a high resolution, you will also see this artefacts in the render window.
This hasn´t any effect of the rendered images, which are saved from Octane itself. So the results are ok.

That is the background why a viewport is under the planned features list.

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
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Re: NEW : OctaneRender for Softimage released!

Postby yashugan » Fri Sep 06, 2013 12:16 pm

yashugan Fri Sep 06, 2013 12:16 pm
Please, apologize me, but i would like to know how to do use the ENVIROMENT physic sun node in xsi. Where i have to attach it? ona sphere around the object? I haven't found the way to use it like in OCTANE standalone. Thank

And just that is a beta, and i hope you need feedback, i leave here some strange stuff;

Here the mainest issue: After the first preview, the scene seem to not refresh. I deleted/moved some mesh, but the render still the previous one even i move camera and so on.

Tha is! Thank you!!!!
(ho, i really really wait for the render regio inprovement, it should change all at best!
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Re: NEW : OctaneRender for Softimage released!

Postby face » Fri Sep 06, 2013 12:23 pm

face Fri Sep 06, 2013 12:23 pm
Yes, i realy need the feedback.
But let us discuss here:
viewtopic.php?f=29&t=35114

The News & Announcements isn´t the right place i think.

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
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