OctaneRender for LightWave Initial Overview

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Re: OctaneRender for LightWave Initial Overview

Postby juanjgon » Tue Feb 19, 2013 11:58 pm

juanjgon Tue Feb 19, 2013 11:58 pm
FrankPooleFloating wrote:Hi Juanjo -- Will we have the ability to make objects "Invisible to Camera" in plug? (but cast shadows and reflections etc) This is something we have been able to do in LW forever.. but Octane seems to not be able to do this... unless I have missed something...

Also, is there a list somewhere of things that will not be supported in your plug? (I assume this list would be much smaller - and easier/quicker to make than a list of all features)


Octane currently doesn't support visbility options, so it is not possible for the plugin to add this feature. Of course as soon as Octane support it I will add visibility options to the plugin.

Plugin support near all features of Octane Standalone app, fully integrated inside LW. This is going to be the 1.0 version release, of course there is a lot of work to do along this year in the 1.x cycle and in the future with new releases, but I think that plugin is now ready to be used in production and to be full tested.

-Juanjo
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Re: OctaneRender for LightWave Initial Overview

Postby FrankPooleFloating » Wed Feb 20, 2013 2:37 am

FrankPooleFloating Wed Feb 20, 2013 2:37 am
Great. I think it is ready for production too... release it please! ;)
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Re: OctaneRender for LightWave Initial Overview

Postby vpii » Wed Feb 20, 2013 2:42 pm

vpii Wed Feb 20, 2013 2:42 pm
juanjgon wrote:
FrankPooleFloating wrote:Hi Juanjo -- Will we have the ability to make objects "Invisible to Camera" in plug? (but cast shadows and reflections etc) This is something we have been able to do in LW forever.. but Octane seems to not be able to do this... unless I have missed something...

Also, is there a list somewhere of things that will not be supported in your plug? (I assume this list would be much smaller - and easier/quicker to make than a list of all features)


Octane currently doesn't support visbility options, so it is not possible for the plugin to add this feature. Of course as soon as Octane support it I will add visibility options to the plugin.

Plugin support near all features of Octane Standalone app, fully integrated inside LW. This is going to be the 1.0 version release, of course there is a lot of work to do along this year in the 1.x cycle and in the future with new releases, but I think that plugin is now ready to be used in production and to be full tested.

-Juanjo

You do mean 1.0 Beta version release? or are you skipping to final for full price?
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Re: OctaneRender for LightWave Initial Overview

Postby FrankPooleFloating » Wed Feb 20, 2013 3:39 pm

FrankPooleFloating Wed Feb 20, 2013 3:39 pm
I'm pretty sure he means paid-beta... all of the plugs have been released this way.. no?
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Re: OctaneRender for LightWave Initial Overview

Postby juanjgon » Wed Feb 20, 2013 4:12 pm

juanjgon Wed Feb 20, 2013 4:12 pm
Yes it will be a paid-beta ... the 1.0 beta is going to be released at reduced price like the other Octane plugins.

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Re: OctaneRender for LightWave Initial Overview

Postby juanjgon » Wed Feb 20, 2013 5:33 pm

juanjgon Wed Feb 20, 2013 5:33 pm
New video that show the IPR navigation functions. User has a 2D camera pan and zoom, a 3D perspective view and a 3D target view that include realtime target update after select one object and realtime object tracking.

[vimeo]http://www.vimeo.com/60089884[/vimeo]

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Re: OctaneRender for LightWave Initial Overview

Postby FrankPooleFloating » Wed Feb 20, 2013 6:07 pm

FrankPooleFloating Wed Feb 20, 2013 6:07 pm
Juanjo, I am not sure if you are trying to get us excited (um, that happened.. like.. back in November)
or just tease us and/or rub it in that you get to play with these toys.. and we don't...

:cry:
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Re: OctaneRender for LightWave Initial Overview

Postby Draydin_r » Wed Feb 20, 2013 6:10 pm

Draydin_r Wed Feb 20, 2013 6:10 pm
... I wanna play too...

:cry:
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Re: OctaneRender for LightWave Initial Overview

Postby juanjgon » Thu Feb 21, 2013 12:08 pm

juanjgon Thu Feb 21, 2013 12:08 pm
In this video you can see that Octane and LW Native rendering can work together in the same scene. Octane material nodes has a LW material input that allow shading the surface in both LW and Octane engines.

[vimeo]http://www.vimeo.com/60159766[/vimeo]

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Re: OctaneRender for LightWave Initial Overview

Postby juanjgon » Tue Feb 26, 2013 3:05 pm

juanjgon Tue Feb 26, 2013 3:05 pm
I have a new Facebook page for Octane for Lightwave plugin development to show videos, images, news, etc.
http://www.facebook.com/pages/Octane-re ... 5101408782

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