Refractive Software® announces OctaneRender® for 3ds max®

Forums: Refractive Software® announces OctaneRender® for 3ds max®
Read about News and Updates regarding Octane Render in this forum.
Forum rules
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.

Re: Refractive Software® announces OctaneRender® for 3ds max®

Postby OctaneFX » Mon Nov 07, 2011 11:05 am

OctaneFX Mon Nov 07, 2011 11:05 am
As a Max user, I'm very glad and excited ! Big thanks for the development of this useful upcoming product.
Now I'm counting days of the beta launch. ;)
Win Vista Integral x64 | 2 x GTX 460 | Quad 2,4 GHz | 8 GB
User avatar
OctaneFX
Licensed Customer
Licensed Customer
 
Posts: 48
Joined: Wed Sep 08, 2010 10:47 am
Location: FRANCE

Re: Refractive Software® announces OctaneRender® for 3ds max®

Postby face » Mon Nov 07, 2011 11:19 am

face Mon Nov 07, 2011 11:19 am
gabrielefx wrote:what means? Octane was rewritten? The bundled standalone + Max core don't share the same engine? Are two separated engines?

It´s nearly the same with the linux and the windows builds. Two different versions, the api´s (windows/linux) for the plugins are the next two.

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
User avatar
face
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 3204
Joined: Sat Mar 06, 2010 2:10 pm
Location: Germany

Re: Refractive Software® announces OctaneRender® for 3ds max®

Postby pamana » Mon Nov 07, 2011 11:24 am

pamana Mon Nov 07, 2011 11:24 am
face wrote:
gabrielefx wrote:what means? Octane was rewritten? The bundled standalone + Max core don't share the same engine? Are two separated engines?

It´s nearly the same with the linux and the windows builds. Two different versions, the api´s (windows/linux) for the plugins are the next two.

face


No, i thought, from the info given in vid, the Octane standalone engine remains and the Plugin integrates that (same) engine within Max. So A) the standalone engine remains B) Plugin integrates Max and the Engine.
Win 7 | Ubuntu | x64 | Quadro FX 5800 | 16 GB
User avatar
pamana
Licensed Customer
Licensed Customer
 
Posts: 25
Joined: Wed Jan 13, 2010 11:48 pm
Location: New Zealand

Re: Refractive Software® announces OctaneRender® for 3ds max®

Postby j7th » Mon Nov 07, 2011 11:32 am

j7th Mon Nov 07, 2011 11:32 am
It will be support 3ds max's Render Elements(Passes\Channels)?
Win 7 x64 | GTX560Ti | Core i7 960 3.2GHz | 24GB RAM
User avatar
j7th
Licensed Customer
Licensed Customer
 
Posts: 124
Joined: Thu May 20, 2010 7:22 pm

Re: Refractive Software® announces OctaneRender® for 3ds max®

Postby FamilyGuy » Mon Nov 07, 2011 11:40 am

FamilyGuy Mon Nov 07, 2011 11:40 am
And what about the GPU memory? If I have a large scene and working in 3D MAX + OCTANE takes all of Graphics Memory. So I would like to close MAX and open a scene only in Octane to do 6000x4000 resolution. Is it posible to open a scene only in OCTANE after setting materials and lights in 3D MAX?
User avatar
FamilyGuy
Licensed Customer
Licensed Customer
 
Posts: 147
Joined: Thu Apr 08, 2010 12:23 pm
Location: Poland

Re: Refractive Software® announces OctaneRender® for 3ds max®

Postby gueoct » Mon Nov 07, 2011 11:43 am

gueoct Mon Nov 07, 2011 11:43 am
What are the limitations of the plugin compared to the standalone version?
Intel i7-970 @3,20 GHz / 24 GB RAM / 3 x EVGA GTX 580 - 3GB
gueoct
Licensed Customer
Licensed Customer
 
Posts: 402
Joined: Mon Jul 11, 2011 3:10 pm

Re: Refractive Software® announces OctaneRender® for 3ds max®

Postby yashugan » Mon Nov 07, 2011 11:47 am

yashugan Mon Nov 07, 2011 11:47 am
when it will be avaiable also for XSI my bought is SHURE 100%! Yeap, is amazing ultra. But one question remain:
The Multi UV will be supported ?
yashugan
Licensed Customer
Licensed Customer
 
Posts: 64
Joined: Mon Mar 15, 2010 7:59 pm

Re: Refractive Software® announces OctaneRender® for 3ds max®

Postby Chris » Mon Nov 07, 2011 12:13 pm

Chris Mon Nov 07, 2011 12:13 pm
Great news :) Cheers!
________________________________________________________
Win 7 64 | 1x GeForce GTX Titan | AMD Phenom II X6 3.20Ghz | 16GB
User avatar
Chris
Licensed Customer
Licensed Customer
 
Posts: 439
Joined: Thu Jan 14, 2010 5:01 pm
Location: Norway

Re: Refractive Software® announces OctaneRender® for 3ds max®

Postby rcallicotte » Mon Nov 07, 2011 12:29 pm

rcallicotte Mon Nov 07, 2011 12:29 pm
Hoping the same for Lightwave...
rcallicotte
Licensed Customer
Licensed Customer
 
Posts: 84
Joined: Wed Jun 02, 2010 1:57 pm

Re: Refractive Software® announces OctaneRender® for 3ds max®

Postby Sarford » Mon Nov 07, 2011 12:41 pm

Sarford Mon Nov 07, 2011 12:41 pm
face wrote:
gabrielefx wrote:
relox wrote:my question is the plugin will be 99 euros and it doesnt matter if im a customer? so the plugin sold separately and the new come of the 2.6 octane render i have to buy it again the license? or i can upgrade it free the new 2.6 octane version? thats my question so i can buy it the plugin and update the version of awesome octane render


I think it's better to buy a new bundle license... The price is ridiculous, because you can define your scene in Max and then render it, at the same time you can export the same scene to Octane standalone with a different camera and with the second license you launch two renderings. Not bad.

The integrated versions are different from the standalone version. The functionality is the same, but there are two different projects with different manpower ;)

face


Makes me wonder how you know all this stuff Face, you aren't by any chance....? ;)
Mac Pro dual Intel quad core 2.8 Ghz, 10Gb ram, Geforce Quadro 4000
Windows Visa Home 64 bit (bootcamp)
Sarford
Licensed Customer
Licensed Customer
 
Posts: 24
Joined: Sun May 30, 2010 11:19 am
PreviousNext

Return to News & Announcements


Who is online

Users browsing this forum: No registered users and 8 guests

Tue Jun 04, 2024 3:14 am [ UTC ]