aoktar wrote:Method: Very cool test. Animation and camera is very nice
Method wrote:aoktar wrote:Method: Very cool test. Animation and camera is very nice
Thank you. There is certainly a postproduction. But I'm doing every timeAnimation is far from perfect, it was me all about visual realism. I also love planes
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(sorry for my english)
SephirothNP wrote:Method wrote:aoktar wrote:Method: Very cool test. Animation and camera is very nice
Thank you. There is certainly a postproduction. But I'm doing every timeAnimation is far from perfect, it was me all about visual realism. I also love planes
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(sorry for my english)
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(quits job after seeing Method's result)
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This was amazing. Just amazing. What was the render time on your rig, if you don't mind sharing?
Method wrote:Hello,
please. I have a problem with the workflow. How do I get information such Material ID, depth, Normals, Position, etc. .... in RLA format (multi-layer)? I would like to use this information to post-production. (DOF, ID Matte, ... etc.).
Thank you
aoktar wrote:Method wrote:Hello,
please. I have a problem with the workflow. How do I get information such Material ID, depth, Normals, Position, etc. .... in RLA format (multi-layer)? I would like to use this information to post-production. (DOF, ID Matte, ... etc.).
Thank you
at this moment, can save only one pass in same way render images. Please change kernel to infochannel, and select which info is needed.
Method wrote:aoktar wrote:Method wrote:Hello,
please. I have a problem with the workflow. How do I get information such Material ID, depth, Normals, Position, etc. .... in RLA format (multi-layer)? I would like to use this information to post-production. (DOF, ID Matte, ... etc.).
Thank you
at this moment, can save only one pass in same way render images. Please change kernel to infochannel, and select which info is needed.
That's what I thought. It's a shame .. thanks all the same
aoktar wrote:[
sorry, standart multipass in wip
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