This is the recommended thread for downloading, and posting any questions, suggestions or support queries for OctaneRender for Revit, build 1.25.0.1 (TEST RELEASE) onwards. This version is compiled against Octane 1.25+, so see the requirements for that build regarding compatibility with your video card.
Scenes saved with this build cannot be loaded with the 1.20 build, so make sure you keep a backup of the 1.20 scenes
If you have a support issue, pls provide the following information:
- Operating System (ie. Win XP, Vista, 7, 8)
- 32 or 64 bit
- Amount of RAM
- Graphics Card(s) - model (ie. GTX 580, 3GB)
- Nvidia driver version
- Revit version and build number (Help -> About Revit -> Build Number)
- OctaneRender for Revit version (ie. 1.02a)
Change Log from release 1.20.1
1.25.0.1
- Compiled against Octane 1.25 - so substantial changes to the underlying plugin code
- Pin names/node names changed to be more user friendly
- Save to OCS (Octane Standalone) added to the rightclick menu of the Settings tab
- All "scale" pins have been replaced with transform nodes. So you can apply different projections to texturemaps and procedural textures. Old scales from your saved scenes are not retained.
- Converting material with rotated texturemaps is not working correctly yet - but texture scales are working.
- Improved logging. Open the Cuda Log (devices tab) to see any general Octane errors and/or logging.
- Camera motion not implemented (unsure if anyone needs this from Revit or not)
- If you want to rotate an IBL, set the project the Spherical and move the rotatation sliders.
- If a Octane referenced texturemap is not found when loadin = g a scene, the plugin allows the searching for the file. If you abort from the search dialog, all further searching for texturemaps is disabled until a new scene is loaded. Missing texturemaps will be reported as an Octane/Cuda error too.
- Daylight environments now default to a sun position directly overhead (ie. 0, 1, 0)
- It is strongly recommended that you delete your default rendertarget settings (delete C:\Users\[username]\AppData\Local\OctaneRender for Revit\Defaults\Rendertarget.xml) and recreate them again in the plugin. This will ensure the new daylight structure is saved in your default rendertarget.
- It the plugin requests reactivation, you will need to de-activate from the Otoy website and re-activate the plugin
- Scale nodes have changed such that an Octane 1.20 scale of 10 is an Octane 1.25 scale of 0.1. So old scenes will load with an incorrect scale.
- The camera "scale" pin be no longer be set - use the "fov" pin instead.
For more information...
- Read the on-line manual
- Read the FAQ
- Post your question on this forum thread
Limitations
Refer to the on-line manual
Download Links
Download the plugin from the following links:
- OctaneRender for Revit 2014 1.32.0.3 beta (64 bit)
- OctaneRender for Revit 2013 1.32.0.3 beta (64 bit)
- msg me for the 2012 build.
Paul