I've been working at improving my use of materials,
my method is with the Revit Manual on the laptop, while I plug away on the desktop, refering back to the manual as required... making quite alot of progress.
my question is regarding the nodes, or material settings; specifically for sitework.site.improvements.fences / gates ... I have some very light colours bleeding through the bump/opacity.
should the diffuse, bump, and opacity for a texture like this be at the same scale (assuming all maps in the same proportion/size/etc?)
I have tried experimenting and I'm getting a diamond shaped tan-colour banding accross the fence, it this an optical illusion Octane is creating? or is something set up wrong?
settings are as follows:
diffuse: sitework.etc map.
Power: 1
gamma: 0.40715
scale: 0.32
Invert: Dis
Specular: 45/45/45
Roughness: 0.6684198
Filmwidth: 0
Filmindex: 1.45
Bump: Sitework.etc.cutout map.
power: 1
gamma: 2.2
scale: 0.32
invert: enabled
normal: 0
opacity: sitework.etc.cutout map
power: 1
gamma: 4.05079
scale: 0.3
invert: dis
smooth: enabled
index: 1
Any help appreciated
or any resources to better understand & experiment (preferably with examples & mini-tutorials) would be appreciated... I have taken a back seat to materials up until now; time to get serious.
Thanks,
Andrew