Materials

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Autodesk Revit (Integrated Plugin developed by Paul Kinnane)

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Materials

Postby prehabitat » Sun Dec 01, 2013 8:19 pm

prehabitat Sun Dec 01, 2013 8:19 pm
I've been working at improving my use of materials,

my method is with the Revit Manual on the laptop, while I plug away on the desktop, refering back to the manual as required... making quite alot of progress.

my question is regarding the nodes, or material settings; specifically for sitework.site.improvements.fences / gates ... I have some very light colours bleeding through the bump/opacity.
should the diffuse, bump, and opacity for a texture like this be at the same scale (assuming all maps in the same proportion/size/etc?)

I have tried experimenting and I'm getting a diamond shaped tan-colour banding accross the fence, it this an optical illusion Octane is creating? or is something set up wrong?
settings are as follows:
diffuse: sitework.etc map.
Power: 1
gamma: 0.40715
scale: 0.32
Invert: Dis
Specular: 45/45/45
Roughness: 0.6684198
Filmwidth: 0
Filmindex: 1.45
Bump: Sitework.etc.cutout map.
power: 1
gamma: 2.2
scale: 0.32
invert: enabled
normal: 0
opacity: sitework.etc.cutout map
power: 1
gamma: 4.05079
scale: 0.3
invert: dis
smooth: enabled
index: 1


Any help appreciated
or any resources to better understand & experiment (preferably with examples & mini-tutorials) would be appreciated... I have taken a back seat to materials up until now; time to get serious.

Thanks,

Andrew
Win10/3770/16gb/K600(display)/GTX780(Octane)/GTX590/372.70
Octane 3.x: GH Lands VARQ Rhino5 -Rhino.io- C4D R16 / Revit17
prehabitat
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Re: Materials

Postby face_off » Sun Dec 01, 2013 9:17 pm

face_off Sun Dec 01, 2013 9:17 pm
Hi Andrew

Would it be possible to post a screenshot of the banding pls?

Banding is possibly caused by polygon self-shadowing - there is some info in the manual on this. http://render.otoy.com/manuals/Revit/?s=rayepsilon.

The other option is that the scales of the bump and opacity maps are different (as they are in the setup you'll listed), which could give odd results.

Timtam has a lot of tutorials on youtube that go into the materials setup details.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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Re: Materials

Postby prehabitat » Mon Dec 02, 2013 1:08 am

prehabitat Mon Dec 02, 2013 1:08 am
Thanks Paul,
Cant seem to find Timtam (I didn't go through all of the pages for members starting with 'T')
Couldn't find the post you are talking about either (althought I do remember going past it at some stage in the not-to-distance past).

Can you humour me with a link to the post or his youtube page?

Thanks, A
Win10/3770/16gb/K600(display)/GTX780(Octane)/GTX590/372.70
Octane 3.x: GH Lands VARQ Rhino5 -Rhino.io- C4D R16 / Revit17
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Re: Materials

Postby face_off » Mon Dec 02, 2013 2:59 am

face_off Mon Dec 02, 2013 2:59 am
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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Re: Materials

Postby prehabitat » Mon Dec 02, 2013 3:57 am

prehabitat Mon Dec 02, 2013 3:57 am
Aha, that's the one I remember seeing, Thanks! :D
Win10/3770/16gb/K600(display)/GTX780(Octane)/GTX590/372.70
Octane 3.x: GH Lands VARQ Rhino5 -Rhino.io- C4D R16 / Revit17
prehabitat
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