This is a studio scene I've been using for tests, and to practice setting up future 'product shot' renders. The raw output took just under 10 minutes for 2048 s/p @ 1024 x 512 with just over 1.25 million tris. The post-pro version had levels and saturation adjusted and fireflies removed in PS.
Three versions were rendered from this angle, with focus on fore/mid/background ... when I have a faster connection, I'll upload a vid of a PS-animated transition between them for a fake DOF shift.
The final should be more interesting, but I don't plan to work with this scene much until the bottles' actual material can be simulated in Octane (a translucent plastic that allows one to see the bright green, blue and white liquids inside).
Now, on to a cooler character scene ...