First Interior with Octane

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First Interior with Octane

Postby Conna3005 » Mon Jun 19, 2023 11:00 am

Conna3005 Mon Jun 19, 2023 11:00 am
Hello everyone.

I am starting with different Tutorials for Cinema 4d and Octane Plugin.
I would like to get a better Result at the Walls. I really need a Displacement Map with a Wallpaper of Rough Surface.

I finally was getting this Kind of Lighting in the Scene. Far better than my Resusts with other Renderer.

I need some advise at the Interior and the Skin and Cloth for my Character. I am preety new to the Functions of Octane for Cinema 4d.

Especiely The Setup for the Lights and the SSS Settings would be Helpfull.

Here are my Screens.
Attachments
Oct int 2.jpg
WIP 2
Oct int 1.jpg
WIP 1
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Re: First Interior with Octane

Postby Conna3005 » Sun Jul 23, 2023 4:09 am

Conna3005 Sun Jul 23, 2023 4:09 am
I have testet the ACES Settings for Interiors.

At least i got a little understanding of Linear and SRGB Settings.

I use the Actual ACES Plugin.

This is my actaul Result. I have Exposure 10. The Lights are weak set.
Attachments
Int 3.jpg
Int 2.jpg
Int 1.jpg
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Re: First Interior with Octane Actual Status

Postby Conna3005 » Wed Jul 26, 2023 3:55 pm

Conna3005 Wed Jul 26, 2023 3:55 pm
I got a little exercise on the Color Formats.

I would like to know how i can make the Walls more realistic. I cannot find any Wallpaper Texture. At least not the Dispalcement Texture for raw Wallpaper.

Here are my actual Screens.
Attachments
int 3,.jpg
int 2.jpg
int 1.jpg
Conna3005
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Re: First Interior with Octane

Postby frankmci » Wed Jul 26, 2023 4:20 pm

frankmci Wed Jul 26, 2023 4:20 pm
You might want to look into bump and normal mapping before you try displacement on your walls. It is a subtle enough effect that you really don't need to pay the price of all those extra polygons.

If you have some real-world examples of what you are looking for, we might be able to make some better suggestions.
Technical Director - C4D, Maya, AE, - Washington DC
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Re: First Interior with Octane

Postby Conna3005 » Sun Jul 30, 2023 6:15 am

Conna3005 Sun Jul 30, 2023 6:15 am
I modified the Lightning and gave the Room some Displacement.

The Displacement is a Hard Piece of Work.

At least it is better. I work with the Denoiser and had to Setup the Blur.

Maybe you got some Tips.

Here are my Screens.
Attachments
int 3.jpg
int 2.jpg
int 1.jpg
Conna3005
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Re: First Interior with Octane

Postby Conna3005 » Fri Aug 11, 2023 3:21 pm

Conna3005 Fri Aug 11, 2023 3:21 pm
So finally here is my actual Status.

After understanding the Setting of the Lights i got a Step foreward.
I still have a Problem to set the Bump map. The Light is a very delicate work.

Check the renderings and give a hint how to set the Lights settings.
Attachments
Room 1 test.jpg
Room 2.jpg
Room 1.jpg
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Re: First Interior with Octane

Postby Conna3005 » Fri Aug 25, 2023 3:41 pm

Conna3005 Fri Aug 25, 2023 3:41 pm
I have some Troubles to Setup the Walls rightly with a Noise Shader.

I got only big Shades of the Bump and cannot get it smoother and smaler.

Would be a Baked Texture better, or do i get somewhere a Rough Wallpaper Bump/Displacement Shader ?

The other Shaders of the Object are no Problem. I need a good Advice at the Walls. Here i use a Bump Map.
Attachments
Walls.jpg
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Re: First Interior with Octane

Postby Conna3005 » Sat Aug 26, 2023 6:30 am

Conna3005 Sat Aug 26, 2023 6:30 am
Well, this is my actual Final.
I have to work on the Warm and Blue Light Setti9ngs. At the moment i ahve a Hard White Lighting.

At leat in Cinema 4d 2023.2.2 there are Rought Wallpapers in teh Asset. I had first to Set the right Blur of the Screen.

300 Samples
Diffuse/Specular 10

Rendertime 2.12 Min.
Attachments
Room 2.jpg
Room 1.jpg
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Re: First Interior with Octane

Postby Conna3005 » Mon Oct 02, 2023 2:24 pm

Conna3005 Mon Oct 02, 2023 2:24 pm
Final at least.

I opened a Wall and let some Light into the Room. I would have to figure out how to make a Interior Animation if i have multiple Angles.

Here is my actual Status. It ws a lot easier as soon i opened the Wall.
Attachments
Int 4.jpg
Int 3.jpg
Int 2.jpg
Int 1.jpg
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