gpu lawn

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gpu lawn

Postby Br1 » Tue Mar 09, 2010 8:53 pm

Br1 Tue Mar 09, 2010 8:53 pm
I'm having some fun with an old mentalray project of mine. I still have to add specular maps, but thought I'd already upload some of my progress.

It would be great if Octane could subdivide the geometry at render time, as my subdivision levels are a bit low and my obj file a bit high in size.

edit : layout
Attachments
pelouse_octane_001.jpg
Last edited by Br1 on Wed Mar 10, 2010 6:51 am, edited 1 time in total.
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Re: gpu lawn

Postby radiance » Tue Mar 09, 2010 9:07 pm

radiance Tue Mar 09, 2010 9:07 pm
very nice :)

a tad too much specular reflection on the leaves though.

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Re: gpu lawn

Postby Br1 » Tue Mar 09, 2010 9:15 pm

Br1 Tue Mar 09, 2010 9:15 pm
Yes I'' m working on a spec map to get it better.
Also I'm just using a color as environment, it'll probably get better with a correct hdr.
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Re: gpu lawn

Postby Br1 » Tue Mar 09, 2010 10:36 pm

Br1 Tue Mar 09, 2010 10:36 pm
Quick update, less burned picture, more specular maps added. I miss opacity map but that will wait !
I'll let it render a bit more to see if the white spots vanish. I also added a bit of color correction and softglow in post (would be great to be able to do it in Octane).

edit : layout
Attachments
pelouse_octane_003.jpg
Last edited by Br1 on Wed Mar 10, 2010 6:51 am, edited 1 time in total.
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Re: gpu lawn

Postby radiance » Tue Mar 09, 2010 11:30 pm

radiance Tue Mar 09, 2010 11:30 pm
very nice, much better :)

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