by itsallgoode9 » Sun Jun 21, 2020 6:09 pm
itsallgoode9
Sun Jun 21, 2020 6:09 pm
how does one capture roughness maps with lighting? I know how to do reflection already but cannot figure out (or even find online methods via research) of how to do roughness.
Intel i7-3930K, 64gb RAM, Asus X79 Deluxe mobo, 2x EVGA 780 6gb (for rendering), 1x PNY quaddro k4000 (for display)
Windows 8.1 x64, Maya 2014, Octane Render v2