Alien Critters Meet

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Alien Critters Meet

Postby Kitsune » Mon Mar 08, 2010 7:11 am

Kitsune Mon Mar 08, 2010 7:11 am
I tried Octane Render 1.0 Beta on a quick scene I baked with Silo 2.1 Professional. However I had some problems...

1) Near-vertical surfaces seem to have this "stairs effect" or unaliased edges.

2) I would like to have some bokeh on background, but cannot understand how to do it with this program. With real photo camera I can do that with no problems.

I attached some pics, can someone offer some advice? :)

BTW, render time was about 3 hours and 15 minutes for 2880 x 1800 image, maxdepth 64 and maxsamples 16000.
Attachments
ccdevmanager.jpg
Device Manager for the render.
ccnodeinspector.jpg
Node Inspector for the render.
ccedge01.jpg
Problem with unaliased edges in near-vertical glossy surfaces.
ccedge01.jpg (28.55 KiB) Viewed 4831 times
ccfull.jpg
Two small critters meet each other - the first render.
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Re: Alien Critters Meet

Postby radiance » Mon Mar 08, 2010 1:29 pm

radiance Mon Mar 08, 2010 1:29 pm
Hi,

Enable 'filter' to render finals, that solves the aliasing issue.
It's turned off by default on the directlighting kernel for interactive/speed reasons.

16000 samples is a bit overkill no ?
I think you could get away easily with only 1000 or 2000 in say 10 minutes for that image tops...

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Re: Alien Critters Meet

Postby Kitsune » Mon Mar 08, 2010 6:52 pm

Kitsune Mon Mar 08, 2010 6:52 pm
Thanks, Radiance - I had somehow missed the filter. ;)

Below are some image quality comparisons using 1000, 2000, 4000 and 8000 samples per pixel. As can be seen, I also realized how to create bokeh-effect: you just have to bring the camera really close to the item you want to focus on. I took screenshots and cropped, so also the time required for each render can be seen. The resolution in these is 1280 x 720.

However, even with the filter on I can still see some aliasing, for example on the wooden frame around the lens. I guess this would be fixed if the user could select different antialiasing strengths, like in computer games, where you can use 4x, 8x or 16x AA?
Attachments
bokehtest1k.jpg
Test with 1000 samples.
bokehtest2k.jpg
Test with 2000 samples.
bokehtest4k.jpg
Test with 4000 samples.
bokehtest8k.jpg
Test with 8000 samples.
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Re: Alien Critters Meet

Postby Phr0stByte » Mon Mar 08, 2010 8:04 pm

Phr0stByte Mon Mar 08, 2010 8:04 pm
Not sure what you are referring to here, but for the actual aliasing, this is just a JPG screenshot - do you still get the aliasing if you actually save the image (it will save as PNG)?

If you are referring to the faceting seen on the outer edges, you just need to smooth that piece of geometry more in your 3d app before exporting to OBJ for rendering.
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Re: Alien Critters Meet

Postby Kitsune » Tue Mar 09, 2010 7:49 am

Kitsune Tue Mar 09, 2010 7:49 am
Phr0stByte wrote:do you still get the aliasing if you actually save the image (it will save as PNG)?


I rendered the picture again, saved the final render as PNG and cropped the area where I see the problem. It is attached both in PNG and JPG format, so you can see the problem is not about filetype. The picture is rendered with "filter" option on, but this doesn't seem to be enough here. I don't think that the problem is in object geometry?
Attachments
jpgjagged.jpg
Jagged edge in JPG format.
jpgjagged.jpg (2.65 KiB) Viewed 4613 times
pngjagged.png
Jagged edge in PNG format.
pngjagged.png (4.57 KiB) Viewed 4613 times
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Re: Alien Critters Meet

Postby Phr0stByte » Wed Mar 10, 2010 6:12 pm

Phr0stByte Wed Mar 10, 2010 6:12 pm
See Rad's explanation and workaround here: viewtopic.php?f=23&t=705
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