glimpse's competition - WIP

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Re: glimpse's competition - WIP

Postby glimpse » Sat Jun 18, 2016 9:03 am

glimpse Sat Jun 18, 2016 9:03 am
it's coming to life! Great.
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Re: glimpse's competition - WIP

Postby deadakos » Thu Jun 23, 2016 1:51 pm

deadakos Thu Jun 23, 2016 1:51 pm
Small update in the model. Still nothing fancy, but I hope I have time on this weekend to move on slightly faster.
036.png
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Re: glimpse's competition - WIP

Postby deadakos » Tue Jun 28, 2016 11:19 am

deadakos Tue Jun 28, 2016 11:19 am
I had time to move on. I changed one of the ottomans to the sketched coffe table, and completely reworked the rocks in the scene, as I wasn't setisfied with the previous solution. I'm still rendering with daylight environment, but I already know how the final image should look like.
Hope you like this one!
045.png
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Re: glimpse's competition - WIP

Postby deadakos » Fri Jul 15, 2016 5:34 pm

deadakos Fri Jul 15, 2016 5:34 pm
As we received a few more weeks from Tom, I'm not hurrying to finish things too early.
A small update again. Still not the final one. Hope you like it!
teszt_hdri_02.jpg
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Re: glimpse's competition - WIP

Postby deadakos » Wed Jul 20, 2016 8:39 pm

deadakos Wed Jul 20, 2016 8:39 pm
That last render was quite bad I see :)
It seemd good idea for first to make it, but neither the lighting, nor the kernel setup was good. Not talking about the post work.
I made two other render, these are much better I think.
Please do not hesitate to send your comments and critics! They are always welcome!
(They are raw renders, no post work was made on them.)
teszt_hdri_06_8bit.png

teszt_sun_08_vdb_8bit.png
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Re: glimpse's competition - FINAL

Postby deadakos » Sun Jul 24, 2016 1:01 pm

deadakos Sun Jul 24, 2016 1:01 pm
Dear all,
I'm posting the final renders for the contest.
I used PMC kernel with 4000 samples. It took around 4 hours on my rig. I rendered 2 regions slightly longer to clear them.
PS was used only on the first two pictures for the footers. No other modification was made (no vignetting, no sharpening, nothing).
I used Octane V3, Sketchup, Blender and Phantom Scatter (per-tri, ray)

Wireframe:
final_wireframe_wfooter.jpg


Jpg with footer:
final_img_wfooter.jpg


Final entry, full sized (4K), 16 bit png, vignetting in Octane V3, Agfa Futura II:
final_pmc_4000spx_agfa_futuraII_full_16bit.png


Preview version, half in size, 8 bit png:
final_pmc_4000spx_agfa_futuraII_prev_8bit.png
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Re: glimpse's competition - WIP

Postby petitsuisse974 » Wed Jul 27, 2016 7:02 am

petitsuisse974 Wed Jul 27, 2016 7:02 am
Hello,
Thank you for your reply, sorry I posted my picture I did not want to pollute your post, and good luck
Last edited by petitsuisse974 on Thu Jul 28, 2016 3:43 am, edited 1 time in total.
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Re: glimpse's competition - WIP

Postby deadakos » Wed Jul 27, 2016 7:24 pm

deadakos Wed Jul 27, 2016 7:24 pm
Hi petitsuisse974,
I suggest you to check Tom's website for the contest details if you haven't done it already. You should create an own thread, and you have to post your work in progress and final images there. This is my contest thread, and not a collector thread. Thanks for your understanding!

The final image should be 4K in resolution, which means 4096×2160px. But anyway, you will find everything on Tom's website, and if something is not clear, you might send questions directly to him. You may find the website address in my first post.

Good luck!
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