Kataramenos wrote:Could you please show your workflow more precisely?
How do you achieved such a nice embossed Logo?
Is it a part of geometry or a displacement map?
Thank you in advanced
I'd never model the logo into geometry, that sounds like bloody hard work and I don't dig that.
It's a 16 bit greyscale Tiff file. The trick I found was to UV every part of the whole mess it was going on to.
So the inside was UV'ed along with the outside onto one UV island.
Then I ramped the values of the displacement way way down to like .001.
I'm still learning how Octane works, so I can't tell you everything I did off memory.
Thanks for your interest.
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