...still didn't understand how to use that shader. I've exported a Poser-character as an OBJ-file and imported the mesh into Octane 2.06 (standalone), After that I plugged the texture file of the character into the "colour-slot" of the node and the "normal-map" (used "shader map" to create them) - but whenever I try to render the mesh I get horrible dark skin (path tracking mode) - so what do I have to do to get a natural looking skin using R20?
thank you
MyRho