Test outdoor light

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Test outdoor light

Postby Tib1024 » Sun Jan 31, 2010 3:53 pm

Tib1024 Sun Jan 31, 2010 3:53 pm
1 Material
2 objects : zbrush terrain and moi3d basic shed
1 hdr : I modified "Desert_Highway" to make a brighter sun spot

I could not help to mess with kodachrome 64 tonemapping ;)
I did a color balance on screen captures.
Attachments
cliff03.jpg
cliff02.jpg
cliff01.jpg
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Re: Test outdoor light

Postby Daniel79 » Mon Feb 01, 2010 11:46 am

Daniel79 Mon Feb 01, 2010 11:46 am
HOW YOU OBTAIN SUN SHADOWS?????

IS ONLY HDRI?

yOU CAN POST YOUR HDRI MODIFICATE TO OBTAIN SHADOW?


PLEASE EXCUSE ME FOR MY BAD ENGLISH...

ciauz..
SORRY, MY ENGLISH IS BAD!
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Re: Test outdoor light

Postby Sam » Mon Feb 01, 2010 12:01 pm

Sam Mon Feb 01, 2010 12:01 pm
Please don't write with caps-lock on ;)
Sun shadow are because the HDRI is modified, a very bright spot is added where the sun is
But the good way of making it is to add a spotlight where the sun is, but you can't do that currently in Octane
That's why he used a modified HDRI
http://Kuto.ch - Samuel Zeller - Freelance 3D Generalist and Graphic designer from Switzerland
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Re: Test outdoor light

Postby George » Mon Feb 01, 2010 12:26 pm

George Mon Feb 01, 2010 12:26 pm
Wow! That's a brilliant idea. :idea:
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