Hey guys, thanks! Yeah, I can't wait to really start animating ... so far I've only done basic motions, to get semi-realistic movement from the Cloth and Smoke simulations. The rig and mesh still need a few tweaks to be animation-friendly (biggest thing is setting up proper foot roll).
Though, perhaps I'll have some animated tests to show soon, with improved clothing and some fire/smoke from Blender.
Speaking of which ... radiance, which scenario seems more likely to happen first - having volume rendering in Octane (that can read Blender-generated voxel data), or a way of having good camera matching between them, to allow compositing of the effects?