Hi all. Been playing with Octane all day. Most of my scenes worked fine with the default setting for the blender export to obj format, but a few kept crashing octane on import. So I have spent the last few hour tweeking setting to try and get something to work. Here is the result captured by a print screen. Settings are as followed using the blender standard export:
context:
selection only
output options:
rotate x90
export:
edges triangulate
materials
blender objects as obj:
objects
mesh stats are:
162664 triangles
geforce 8800GT using 49.5 or 512 megs of memory
2048 samples at 3.13 megasamples per sec.
total render time: 6.5 minutes
Biggest issue was the hair. Originally the hair is done with particles in blender, but I have converted them to verts and extruded them to give them faces, which is the reason for their chunkiness. I am going to try and go back and play with it now that I have figured out the basic setting to make the import work.