Skin shader with SSS

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Re: Skin shader with SSS

Postby gordonrobb » Thu Apr 25, 2013 10:04 pm

gordonrobb Thu Apr 25, 2013 10:04 pm
Looks great most of the time. Has a kind of wax property from some angles. Can you give us some details of the settings?
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Re: Skin shader with SSS

Postby bepeg4d » Thu Apr 25, 2013 10:45 pm

bepeg4d Thu Apr 25, 2013 10:45 pm
about the wax effect, probably i have exaggerated a bit with the glossiness :roll:
basically is a specular material with the diffuse texture in transmission, absorbtion and scattering, and the specular map in reflection and roughness with different settings ;)
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Re: Skin shader with SSS

Postby mib2berlin » Fri Apr 26, 2013 6:00 am

mib2berlin Fri Apr 26, 2013 6:00 am
Thank you all, I understand the SSS in Octane now much better. :D

Cheers, mib.
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Re: Skin shader with SSS

Postby sigmamoon » Fri Apr 26, 2013 7:18 am

sigmamoon Fri Apr 26, 2013 7:18 am
bepeg4d wrote:i found the scene in the cinema 4d r14 content browser example scenes, so i decided to give it a try with the integrated plugin for c4d version 0.42. the skin shader is made with a specular material only, no mix material used. 2048 samples in direct light diffuse mode for about 2':40" per frame with 2xgtx590.

ciao beppe


Yeah great work
just to tell something, just a little wax effect, but really great final work, i dont know if i could better :)
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Re: Skin shader with SSS

Postby bepeg4d » Fri Apr 26, 2013 10:15 am

bepeg4d Fri Apr 26, 2013 10:15 am
thanks sigma :)
here is the ocm and ocs without textures and obj (you can find them in the first page), i have slightly reduced the wax effect by increasing the absorbtion power just a little:
specular-skin.ocm.zip
(1.81 KiB) Downloaded 477 times

head_2-bepeg4d.ocs.zip
(8.99 KiB) Downloaded 429 times

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Re: Skin shader with SSS

Postby gordonrobb » Fri Apr 26, 2013 10:11 pm

gordonrobb Fri Apr 26, 2013 10:11 pm
Bum, have loaded it in Standalone, and it works a treat. Have duplicated everything (as close as I can as some of the settings are different) in Lightwave, and it looks nothing like it
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Re: Skin shader with SSS

Postby bepeg4d » Sat Apr 27, 2013 5:30 am

bepeg4d Sat Apr 27, 2013 5:30 am
i think that you need to adapt the scale value (i had to do the same when i rebuilded the shader from c4d to standalone) if too solid, you need to decrease the scale value, if too trasparent you need to increase it ;)
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Re: Skin shader with SSS

Postby boeing727223 » Sat Apr 27, 2013 6:42 am

boeing727223 Sat Apr 27, 2013 6:42 am
Looks like my paesano beppe nailed it, now who can duplicate his setup with a DAZ character?
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Re: Skin shader with SSS

Postby gordonrobb » Sat Apr 27, 2013 7:05 am

gordonrobb Sat Apr 27, 2013 7:05 am
bepeg4d wrote:i think that you need to adapt the scale value (i had to do the same when i rebuilded the shader from c4d to standalone) if too solid, you need to decrease the scale value, if too trasparent you need to increase it ;)
ciao beppe


I can get it to go not too transparent, but its back rather than the colour of the skin image.
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Re: Skin shader with SSS

Postby bepeg4d » Sat Apr 27, 2013 9:16 am

bepeg4d Sat Apr 27, 2013 9:16 am
gordonrobb wrote:I can get it to go not too transparent, but its back rather than the colour of the skin image.

it's hard to help without an example, could you post a screen capture of the node graph and the result?
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