by face_off » Mon Apr 08, 2013 9:37 am
face_off
Mon Apr 08, 2013 9:37 am
I quickly turned off the front light and up the sss effect - and you can see there is some ear glow.
After that I played with the cone and emitter in standalone - comparing 1.00 with 1.10. They are different. Firstly I needed to disable alpha-shadows. Also, check your rayepsilon isn't wrong for your scene size. The maxdepth makes a HUGE difference. If you want strong sss in the ears, turn maxdepth down to 3 or 4. The higher the maxdepth, the more the sss bounces around diminishing the effect.
Another thing - SSS skin shaders mix a glossy and diffuse node. So the sss effect from the diffuse node will be diluted by the glossy.
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![head sss.png (642.4 KiB) Viewed 4994 times head sss.png](./download/file.php?id=21436&t=1&sid=3d328f460e779f3cd39d35d00b78b2de)