half an hour with Path trace.
Tried many times with this pond wavy shader using specular and displacement. But is is never reflective enough.
Any one can provide any tip?
Thanks a lot.
itsallgoode9 wrote:What are your settings? If you have specular all the way up and it's not reflective enough for your needs you could either bump up the IOR setting, although that would change the way things in the water refract. For a render like this, I don't think it would be too distracting. Another option would be to use a mix material to combine your current water material with a high reflection chrome. It probably wouldn't take more than a .1 or .2 mix amount to raise the reflectivity enough.
Theoretically, you shouldn't need to do either of these methods to make it work correctly but in the end, do whatever you need to get the look you want!
Users browsing this forum: No registered users and 18 guests