@studiofy
"So, the Mac was 2:17min, which is not too bad in my opinion.
PC with 3090 is 47s
PC with 4090 is 25s
PC with both 3090 and 4090 is 20s
PC with both cards + 4090 on the network is 17s
Just a simple unscientific test, but frankly I've started this scene with the Mac,
until I really wanted to switch to the PC to precisely work on the material, I could almost instantly see what I was doing.
Potentially with a Mac Studio M2 Ultra maxed up we'd almost have a decent CGI machine... but at what price ?"
Thanks for this. Doing what Otoy will not!
We need more of these comparisons.
It does sound like we'd need a Mac Studio Ultra - or better - to be able to work effectively on Mac. And this is what we've been asking Otoy about for months, to which they keep saying "why do you want to compare render speed". Ugh, so frustrating.
What I am interested in, is the look dev experience. Setting up textures, lighting, getting a clean image preview from the live viewer.
Can we work effectively on a Mac, to develop scenes, before sending over to the PC to render?
And Otoy just say "Macs are fast to work with, why do you care about render speed? This is not what should be compared". Seriously said to me in PM.
Uh, maybe because our job is to make nice images, and we need to SEE the image, and WAIT for that image to resolve in the LV?
So we just want to be able to benchmark different Macs.
If 2022.1 is functionally identical on Mac and PC, ie, you can open the same scene on either and render... why can't we have an updated Octane Bench, one for PCs and one for Macs?
As we want to know
- which Mac is better?
- M1? M1 Max? M1 Ultra in the Mac Studio? Vs M2? M2 Pro?
Who knows how they all stack up? Which one should we buy? Any? None?
- how much of an improvement (if any) could we see, moving from, I don't know, a PC with 4x2080s? Probably none. Or a Mac with 2x1080Tis? Should we just keep using that Mac? Should we just say f**k mac, go to PC? AGAIN WHO KNOWS
Because for some reason Otoy won't publish any kind of bench. Otoy, do you have some agreement with apple or something that you won't show this? It makes ZERO sense to not be interested in the factor that is an ENORMOUS part of every 3D artist's day - improving images, which relies on speed of iteration, which relies in turn on speed of render in the LV to see enough detail, or low enough noise, to evaluate our decisions.